Jump to content


Photo

Tournament Mode


  • This topic is locked This topic is locked
26 replies to this topic

Poll: Tournament Mode (read first post) (17 member(s) have cast votes)

Should it be done?

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Vote

#21 Gredinus

Gredinus

    Weapon of mass destruction.

  • Hosted
  • 1,128 posts
  • Location:Slovenia
  • Projects:Remix3 Support
  •  GLA Guru

Posted 13 July 2006 - 09:42 PM

there is one problem with this, gen abilitys (destroys one factory and you have to rebuild it.).

Posted Image


#22 Striker26

Striker26
  • Members
  • 191 posts
  • Location:yuu ess ayy

Posted 13 July 2006 - 10:04 PM

yay! cant wait to play tournament mode with my friends. :p

#23 Phoenix911

Phoenix911

    SAS Alpha Team Leader (Forum n00b Hunter 1st battalion)

  • Project Team
  • 3,950 posts
  • Location:Cambridge, England
  • Projects:Remix Alpha Tester.
  •  I'm the remix alpha tester thats loves to attack n00bs... muhahah!!!

Posted 13 July 2006 - 11:10 PM

meh i never said your mind was not made up:P
And i never said it should not be in remix.

but i do feel that it may still add some handicap to one side depending on player tactics or skill levels.

and yes i agree spaming is not a tactic, never said it was and i hardly ever use it. Most spaming tactics lead to massive casultys and can tend to fail.
Quilty over quantity.
I find that smaller forces made up of better units or with units with there own capabiltys paired with another group of units of another strenth is most likly going to win with less casultys.

Tanks rush often have massive casultys and die, build a artil force and 2 groups of tanks light and heavly. group them 1,2 and 3
send the light tanks as ahead to clear parth for the artil, keep light tanks just out side ther base defence line range, use artil to destroy all defence and hopfuly catch some of there units coming out to engange if any.
Once u punched a hole into there line push your light armor up.
this will take most of the brunt and wil lose most but will effectivly be making that hole bigger and killing of workers and units that may try to rebuild/restrenthen that area.

then push your heavy tanks up slowly, and if u like walk your artil forword.
combine this with small airstrikes and u wil win.
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
Posted Image
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#24 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 14 July 2006 - 03:33 PM

Having to rebuild the factory isn't a problem... ... Carfully choosing the right building to hit can be a big part of the game. Hit them low enough in the tech tree and you can shut down all production, but it will only take a few seconds to replace the building. Hit them high in the tech tree and you cost them lots of time and money, but they can still build everything below that tech.

Also, fewer buildings = fewer units in play (slower build rate)
Fewer Units = Less EXP
Less EXP = Fewer general's powers.

There still will be general's powers, but more conservative gameplay in theory should add up to slower leveling.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#25 Ubermedic

Ubermedic

    Victims Of A Down

  • Project Team
  • 1,221 posts
  • Location:New Hampshire
  • Projects:V|GO Beta Testing, Remix Alpha Testing, Learning Mapping in Hammer
  •  IT'S BUG FREE!

Posted 14 July 2006 - 07:54 PM

I enjoy this Idea...
My main problem with most RTS's is spamming....
V|GO Beta Testing Staff
Posted Image
The hand has five fingers. Capable and strong. Able to both create and destroy

#26 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 14 July 2006 - 09:30 PM

I'm glad its an accepted idea. 11:2 is a pretty loud vote. After the kids go to bed tonight I'll be modding it up.

I'll leave the topic open for a day or two, but its a dead vote now.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#27 Ravensburg

Ravensburg
  • Members
  • 18 posts

Posted 15 July 2006 - 04:04 PM

even though this is a dead vote i still did as i think this is a good idea for the mod.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users