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SELECT BOX (Issue)


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#1 Kokusho: The Evening Star

Kokusho: The Evening Star
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Posted 13 July 2006 - 09:11 PM

Hi Everyone.

It seems that I am unable to have the Select Box (green circle around a space unit) appear for one of my new ships.

Here is my Code entry in SpaceUnitsCapital:

<SpaceUnit Name="Sovereign_SSD">
		<Text_ID>TEXT_UNIT_SSSD</Text_ID>

		<Encyclopedia_Good_Against> Calamari_Cruiser Rebel_Star_Base_5 Home_One </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Y-Wing_Squadron B_Wing_Squadron </Encyclopedia_Vulnerable_To>

		<Space_Model_Name>IMP_SOVEREIGN_SSD.ALO</Space_Model_Name>
		<Select_Box_Scale>1450</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>

		<Scale_Factor>.3</Scale_Factor>
		<Mass>0.999</Mass>

		<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
				<Ranking_In_Category>3</Ranking_In_Category>
		<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>

		<Armor_Type> Armor_Star_Destroyer </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>0.1</Max_Rate_Of_Turn>
		<MovementClass> Space </MovementClass>
		<Space_Layer> Capital </Space_Layer>
		<Layer_Z_Adjust>-450.0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<OverrideAcceleration> .02 </OverrideAcceleration>
		<OverrideDeceleration> .02 </OverrideDeceleration>
		
		<Max_Thrust>0.1</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1</Hyperspace_Speed>
		<Maintenance_Cost>0.5</Maintenance_Cost>

		<Affiliation>Empire</Affiliation>
		<Tech_Level>4</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Special_Structures />
		<Required_Planets>Kuat, Fondor</Required_Planets>

		<Damage>120</Damage>
		<Autoresolve_Health>11500</Autoresolve_Health>
		<Shield_Points>4500</Shield_Points>
		<Tactical_Health>11500</Tactical_Health>
<!-- was ??? -->
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Energy_Capacity>14000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>

		<Ship_Class>capital</Ship_Class>

		<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>

		<!--<Political_Control>1</Political_Control>-->
		<Political_Faction>Empire</Political_Faction>

		<Squadron_Capacity>70</Squadron_Capacity>

		<Build_Cost_Credits>13000</Build_Cost_Credits>
		<AI_Combat_Power>13000</AI_Combat_Power>
		<Build_Time_Seconds>130</Build_Time_Seconds>
		
		<Build_Countdown_Timer> Yes </Build_Countdown_Timer>
		<Build_Countdown_Text_ID> TEXT_SSSD_COUNTDOWN_TIMER </Build_Countdown_Text_ID>
		<Build_Countdown_Text_RGBA> 64, 128, 255, 255 </Build_Countdown_Text_RGBA>
		<Build_Music_Completed> Galactic_Death_Star_Complete_Music_Event </Build_Music_Completed>
		
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>8</Size_Value>
				
		<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA </SpaceBehavior>

		<Space_FOW_Reveal_Range>1800.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone />

	<HardPoints>
		HP_Shield_Generator, HP_Tractor_Beam, HP_Gravity_Well_Generator, HP_SSSD_Engines, HP_Axial_Super_Laser, HP_SSSD_Laser_Cannon_01, HP_SSSD_Laser_Cannon_02, HP_SSSD_Laser_Cannon_03, HP_SSSD_Laser_Cannon_04, HP_SSSD_Laser_Cannon_05, HP_SSSD_Laser_Cannon_06, 
		HP_SSSD_Laser_Cannon_07, HP_SSSD_Laser_Cannon_08, HP_SSSD_Ion_Cannon_01, HP_SSSD_Ion_Cannon_02, HP_SSSD_Ion_Cannon_03, HP_SSSD_Ion_Cannon_04, HP_SSSD_Ion_Cannon_05, HP_SSSD_Ion_Cannon_06, HP_SSSD_Turbolaser_01, 
		HP_SSSD_Turbolaser_02, HP_SSSD_Turbolaser_03, HP_SSSD_Turbolaser_04, HP_SSSD_Turbolaser_05, HP_SSSD_Turbolaser_06, HP_SSSD_Turbolaser_07, HP_SSSD_Turbolaser_08, HP_SSSD_Turbolaser_09, HP_SSSD_Turbolaser_10, HP_SSSD_Turbolaser_11, 
		HP_SSSD_Turbolaser_12, HP_SSSD_Turbolaser_13, HP_SSSD_Turbolaser_14
	</HardPoints>

		<CategoryMask> Capital | AntiCorvette </CategoryMask>

		<Icon_Name>I_BUTTON_SOVEREIGN.TGA</Icon_Name>

		<Victory_Relevant>yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		
		<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Select>Unit_Select_Jedi_Cruiser</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Jedi_Cruiser</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Jedi_Cruiser</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Jedi_Cruiser</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Jedi_Cruiser</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Jedi_Cruiser</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Jedi_Cruiser</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Jedi_Cruiser </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Jedi_Cruiser </SFXEvent_Move_Into_Nebula>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Jedi_Cruiser </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Engine_Idle_Loop> Unit_Acclamator_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop> Unit_Acclamator_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Acclamator_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

		<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
		
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>I_RADAR_CAPITAL_SHIP_EMPIRE.TGA</Radar_Icon_Name>		
		<Radar_Icon_Size>0.10  0.20</Radar_Icon_Size>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>

		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>

		<Death_Clone>Damage_Normal, Jedi_Cruiser_Death_Clone</Death_Clone>

		<Defend_Mode_Weapon_Delay_Multiplier>3.0</Defend_Mode_Weapon_Delay_Multiplier>
		<Defend_Mode_Shield_Regen_Multiplier>5.0</Defend_Mode_Shield_Regen_Multiplier>
		<Defend_Mode_Energy_Regen_Multiplier>5.0</Defend_Mode_Energy_Regen_Multiplier>
		<Defend_Mode_Speed_Multiplier>0.5</Defend_Mode_Speed_Multiplier>

		<Encyclopedia_Text> TEXT_TOOLTIP_SSSD </Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_SUPER </Encyclopedia_Unit_Class>

		<Score_Cost_Credits> 130000 </Score_Cost_Credits>
		
		<Unit_Abilities_Data SubObjectList="Yes">
			
	 			 <Unit_Ability>
							<Type>TRACTOR_BEAM</Type>
							<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
							<GUI_Activated_Ability_Name> SD_Tractor_Beam_Attack_Ability </GUI_Activated_Ability_Name>
<!-- GUI Command Bar support -->
							<Recharge_Seconds>20</Recharge_Seconds>
				  </Unit_Ability>

			<Unit_Ability>
				<Type>INTERDICT</Type>
				<Disable_Movement>Yes</Disable_Movement>
				<SFXEvent_GUI_Unit_Ability_Activated>Unit_Interdictor_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
				<SFXEvent_GUI_Unit_Ability_Deactivated />
			</Unit_Ability>
		
		</Unit_Abilities_Data>

<!-- We need to be able to tractor-beam fighters so we can tractor the Millennium Falcon -->
	   	<Abilities SubObjectList="Yes">
					  <Tractor_Beam_Attack_Ability Name="SD_Tractor_Beam_Attack_Ability">
							<Activation_Style> User_Input </Activation_Style>
							<Applicable_Unit_Categories>Fighter</Applicable_Unit_Categories>
							<Applicable_Unit_Types />
							<Activation_Min_Range>5</Activation_Min_Range>
							<Activation_Max_Range>2000</Activation_Max_Range>
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
							<Target_Speed_Decrease_Percent>.95</Target_Speed_Decrease_Percent>
							<Stacking_Category>0</Stacking_Category>			
					  </Tractor_Beam_Attack_Ability>
		</Abilities>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>12500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Population_Value>4</Population_Value>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
	</SpaceUnit>

I hope someone can help me on this. I look forward to a response.

Edited by Kokusho: The Evening Star, 13 July 2006 - 09:12 PM.

MC-90 Defiance-class Mon Calamari Cruiser

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#2 AdmiralGT

AdmiralGT

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  • Projects:Petrolution

Posted 15 July 2006 - 12:12 PM

I have already asked you once, can you please stop writing titles in capital letters. It is completely unnecessary to do so.

#3 N3bulu5

N3bulu5
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Posted 04 January 2008 - 12:01 PM

I have already asked you once, can you please stop writing titles in capital letters. It is completely unnecessary to do so.


make it bigger ?

<Select_Box_Scale>1450</Select_Box_Scale>

try 2000 or something .. its a try and try... i have that prob with the new ships too... so i'll try and try ;)




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