Time for another unit preview, this one is the king of tank destroyers the Hs-129 with a 75mm anti-tank cannon! Able to even take on the likes of the Iosef Stalin tanks but beware cos it’s about as fast & manoeuvrable as a brick but it's as tough as one too tho.
Hs-129 preview
Started by Mig Eater, Jul 13 2006 09:21 PM
6 replies to this topic
#2
Posted 14 July 2006 - 01:09 AM
Personally I doubt HS-129's efficiency and kill rusult is not that high as recorded.
anyway very good modeling, but there should be more frames on the side windows I guess?
anyway very good modeling, but there should be more frames on the side windows I guess?
#3
Posted 14 July 2006 - 08:09 AM
who said the germans had a sense of overkill ?
nice job, I like the little details we get to see with these shots.
nice job, I like the little details we get to see with these shots.
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#4
Posted 14 July 2006 - 08:45 PM
Something is goofy about the normals on the rotors, the red part. It seems to be lightest when the thing faces right. You didn't make the on their side and rotate them afterwards perchance?
Overall, a very nce plane made into a very nice voxel.
Overall, a very nce plane made into a very nice voxel.
Edited by Rattuskid, 14 July 2006 - 08:46 PM.
Being a total douche.
#5
Posted 15 July 2006 - 01:20 AM
I use the null normal (the bright red one) for the props seeing as they spin. If I use the proper normals it looks odd when they turn upside down etc so I find it best just not to use any.
PS: There is two things I forgot on this vxl, can you spot them I’ve already added them so (I hope) you’ll see them in the ingame pic when I post it.
PS: There is two things I forgot on this vxl, can you spot them I’ve already added them so (I hope) you’ll see them in the ingame pic when I post it.
#6
Posted 15 July 2006 - 03:29 PM
Yeah, and the voxel viewer always makes remaps too bright anyway. I forgot about that...
As for what's missing, is an HVA one of those things? Your other ones had spinning rotors in the previews.
As for what's missing, is an HVA one of those things? Your other ones had spinning rotors in the previews.
Being a total douche.
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