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CnC Generals 2: The New Threat


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#1 ROTFRONT

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Posted 18 July 2006 - 10:30 AM

IT IS VERY IMPORTANT!!! Project needs members! Who wants to engage in development of Generals 2?

#2 Slye_Fox

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Posted 20 July 2006 - 04:09 PM

APARENTLY NO ONE!

Dude, this is the worst kind of intro a mod can get.

You will never get anyone to help you with crappy posts like that.

#3 Soul

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Posted 20 July 2006 - 09:03 PM

If you want people to help you you need to make them interested by making it look interesting enough that people will want to help IMO.
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#4 Beowulf

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Posted 21 July 2006 - 11:59 PM

I love how he says it's important. This amuses me!
If you really want help, make some headway on your own. Have something to show before recruiting people.

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#5 ROTFRONT

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Posted 22 July 2006 - 06:20 AM

Dude, this is the worst kind of intro a mod can get.


Comrade, this is NOT a mod or total conversion. It is absolutly commercial game. We get license from EA Inc.

It will be based on advanced version of SAGE, using Pixel Shaders 3.0, HRDI effects and last version of Tokamak physical engine. Two new sides: Russia( :p ) and European Union. Most of units will be based on real prototypes, for example GLA will use AMX-13 and El-Khalid etc.

PS. Units will be high-polygonized (3000-7000 polygons) like this T-80UM-1 "Bars"

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#6 Soul

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Posted 22 July 2006 - 06:30 AM

What about a story to tell what it's about?
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#7 ROTFRONT

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Posted 22 July 2006 - 08:48 AM

=> Advanced and optimized version of SAGE engine supports models of 3000-7000 polygons and textures resolution 512x512 or more.
=> Many new units based on real prototypes for every side
=> Many special abilities for units adds new tactical opportunities like minefields or ambushes.
=> New particle system - advanced fire, smoke, explosions and other special effects
=> Combination of classic C&C style and realism
=> Pixel Shaders 3.0
=> Campaigns with real video between missions
=> Many skirmish and multiplayer modes
=> Advanced AI uses different tactics to defeat player
=> New Sides - Russia and maybe European Union.
=> Last version of Tokamak physics engine provides realistic and intense atmosphere of modern combat.

#8 ambershee

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Posted 22 July 2006 - 09:18 AM

So let's get this straight.

EALA have licensed their single biggest franchise to you.

You apparently have not mentioned a studio and give no information on any team, you're located in Russia, and you're recruiting for people on the web in a small Generals related forum.

Now, improper conduct aside, am I not the only one who's just a wee bit skeptical of your claims here?

I mean, when the vast majority of Generals modders have little to no concept of actual programming, little to no valid experience for the development of an actual commercial game and in fact a lot of them are under the age of employment.

You're recruiting from a web forum, stringing together an online team, which is no way to conduct commercial development - which should always bring a team into a tight working environment.

You're seeking to employ people with no qualifications and little relevant ability or experience for serious games development.

You haven't mentioned who you are, what role you play in the development cycle, your location or even who you work for.

You haven't mentioned anything about requirements, positions, contracts, payments, contact details or anything else.

You're perfectly happy to spill the small details and show work-in-progress pieces, despite the fact this is a very poor practice in game development.

You're stringing together feature lists of things you want to see, with no real mention of your intentions, deadlines, budgets, and so forth.

You're licensing a massive intellectual property from EA, yet you're using a small back-water (and incomplete) physics engine written by someone in their spare time?


I can go on, and on for hours.


Do something constructive with your time, stop bugging people in the forums.

Go away.

#9 ROTFRONT

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Posted 22 July 2006 - 09:54 AM

Comrade, I will leave your post without comments. I just say that in our team is 3 professional programmers...

#10 Slye_Fox

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Posted 22 July 2006 - 11:06 AM

So let's get this straight.

Go away.



#11 ambershee

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Posted 22 July 2006 - 12:17 PM

Here's an Idea Management Engineer if you're looking for one.
http://www.gamedev.n...amp;WhichPage=1

#12 Looter

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Posted 23 July 2006 - 12:23 AM

Interesting, sounds good. Are there any limits on who you can recruit to work on this?

#13 Soul

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Posted 23 July 2006 - 12:35 AM

I don't really know what to say about all of this.
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#14 Beowulf

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Posted 23 July 2006 - 03:16 AM

How about it's totally fuckin' bogus? That would seem to suffice.

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#15 Slye_Fox

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Posted 23 July 2006 - 10:09 AM

How about it's totally fuckin' bogus? That would seem to suffice.


Agreed

#16 Soul

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Posted 23 July 2006 - 10:12 AM

=> Advanced and optimized version of SAGE engine supports models of 3000-7000 polygons and textures resolution 512x512 or more.
=> Many new units based on real prototypes for every side
=> Many special abilities for units adds new tactical opportunities like minefields or ambushes.
=> New particle system - advanced fire, smoke, explosions and other special effects
=> Combination of classic C&C style and realism
=> Pixel Shaders 3.0
=> Campaigns with real video between missions
=> Many skirmish and multiplayer modes
=> Advanced AI uses different tactics to defeat player
=> New Sides - Russia and maybe European Union.
=> Last version of Tokamak physics engine provides realistic and intense atmosphere of modern combat.

What I'd like to know is how the hell this guy plans on doing all that in the first place it doesn't make much sence to me.
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Soul 2.4

Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.


#17 Guest_Guest_*

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Posted 24 August 2006 - 03:47 PM

Rofltastic indeed - I'm sooo tempted to go google the above pointers and see where it came from... I bet it did come from somewhere!
3 programmers, eh? That all? Not much prettiness in a game with 3 programmers and no modellers, artists, etc.
And a licence from EA... which EA was this ;)

#18 Soul

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Posted 25 August 2006 - 05:18 PM

I think this guy was just pulling our leg theres no evidice that suggests he's telling the truth the fact that he's lying is highly possable glad he's gone :shiftee: .

Edited by Forgotten_Soul, 25 August 2006 - 05:18 PM.

Posted ImagePosted Image

Soul 2.4

Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.


#19 Romanul

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Posted 19 August 2007 - 12:47 PM

oh and another thing
if so,you should put it in a private forum
if not
EA should annouced us
so that makes me feel that this is a prank or something
now what shall you do?
bring the president of EA here and say:hey he is serious
maybe only like that convince us

#20 Ash

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Posted 19 August 2007 - 01:02 PM

I know Revora has this policy which I like to call, "Host anything that moves", but come on, this is a new standard of bogus. :unsure: I doubt even Revora would host you guys.


I have tried in my head just now to think of some reason why EA would even conceive of licensing one of its big franchises to three barely literate "professional programmers" somewhere in the middle of Russia.

And then why said licensees would go to a small-ish free webhosting network demanding helpers for their project.



I gave up after about a minute and a half.

Edited by Paradox, 19 August 2007 - 01:03 PM.





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