nuke?
#1
Posted 20 July 2006 - 02:55 AM
will there be any superweapons? and if not super weapons, maybe just large abilities? like, america gets nuke, germany gets a blitzkreig thing, japan gets like a massive banzai charge, russia gets another type of infantry tank rush, britain gets massive carpet bombing... thats all i can really think of for them.
or... is there already super weapons/abilities?
#2
Posted 20 July 2006 - 04:58 AM
Superweapons are still very much a WIP & I still need to do a lot of research but by the looks of things there could be 40(ish) different superweapons in the end. Most of which will be bomber airstrikes & paradrops but using different planes, bombs, infantry, etc for each one.
#3
Posted 20 July 2006 - 09:25 AM
#4
Posted 20 July 2006 - 11:36 AM
#6
Posted 21 July 2006 - 04:53 AM
#8
Posted 05 August 2006 - 12:33 PM
I suppose in the late/post war timeline though all country's would have nuclear weapons.
Germany nearly developed the nuclear bomb, one of thier scientists messed up one calculation and this stumped the germans until such a point when it didn't matter anyway....
Nuclear Weapons are reserved for the Allies if memory serves me correctly. Germany was developed potent nerve gas and was almost ready to begin mass production.
On the battlefield Nerve Gas is almost as effective, if not more, than nuclear weapons.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#9
Posted 06 August 2006 - 10:33 PM
#10
Posted 07 August 2006 - 12:34 AM
But won't it look a bit daft having tanks blow up when hit by nerve agents? Sure, it might kill the crew, but it won't do shag-all to the chassis...
then can the gas be set to halt veichels for a while? like the EMP storm
or make some contrys use similar miners as Yuri, then they would be easy cut off logistic by the gas
#11
Posted 07 August 2006 - 05:26 PM
#12
Posted 07 August 2006 - 06:42 PM
#13
Posted 07 August 2006 - 06:55 PM
Personally i like this one:
NeedsDriver= to make a vehicle only usable if an infantry unit is sent in it
* Driver= tag for infantry types, which defaults to no.
If that one were to be introduced, the Killdriver= tag on a weapon shouldn't be too far away
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#14
Posted 07 August 2006 - 07:27 PM
#15
Posted 07 August 2006 - 08:07 PM
You could have a superweapon that spawns many invisible infantry which turn the tanks neutral, be it by vehicle hijacker or psi-control, but either way I doubt the tanks could be 'retaken', and they would still kinda fire their weapons and stuff.
Perhaps editing the chaos gas fire rate to become something unimaginably long would work better.
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