It's not spam if it has relevence
1)summon elves come with fire arrow
2)all units and heros get more def against siega weapons
3) ally\ur units cant hurt ur\ally units
4) units\heros at lvl 10 get BIG power boost
5) elite unit to each army
6)more command point to skrimish and campaign
7) stronger nazgul
8) more heros (i have this hero mod... if u can add the heros to ur mod...download here)
1) not happening as the elves are good as-is
2) I'm not doing that exactly, I will be changing the siege weapons so that catapults aren't so uber: they probably won't be able to attack the gates or something along those lines.
3) I'm not entirely sure what you mean by this... if you are refering to catapults and such, then yes they will still be able to hurt allies. But swordsmen, archers, and heroes can't hurt your units.
4) nope, it would be alot to add and I don't see the reward... if you get a unit/hero to lvl 10 they are already very powerfull.
5) I hadn't announced this, but it was already part of my mod plan. You'll hear more about these later.
6) Already done, as mordor you can now fill the screen with your units. And I only upped the CP about 200 or so as I recall. (evil now has something like 800 CP)
7) yes/no... the fellbeast nazgul are the same for the most part. The horse/foot nazgul will be decent heroes. But the Nazgul's main weapon has always been fear... and I won't be changing that much.
8) That's Vapula's hero mod, and while I won't be adding in all the heroes from that mod, there are infact three or four of his models/skins that I've used. Also, as I've written in the KotW thread, there are tons of heroes I'm adding in.
-GothmogtheOrc