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The BIG Update for KotW


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#1 GothmogtheOrc

GothmogtheOrc

    Ruler of the Morgul Vale

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Posted 22 July 2006 - 12:22 AM

It's finally here: The Big Big Big Update:

Part 1) Isengard is finished! Completely!

Here are a few of the new features for Isengard:

-New Saruman (by GothmogtheOrc), saruman's staff is now correctly sized and he has Industry as well as Word Of Power special powers. [more info below]

-Sharku (by King of the Universe, model by Vapula, skin by GothmogtheOrc)
--Warg Leadership
--Train Wargs
--Summon Wargs
--Howl

-Ugluk (by King of the Universe, model/skin by Vapula)
--Uruk Speed Bonus
--Carnage
--Supper (heal uruks)

-New Power: Summon Crebain Spies (by GothmogtheOrc) [more info below]
--Summon a horde of crows to scout out the land for a limited time

-New Citadel: Orthanc
--In the middle of your castle now stands the fortress of the wizard Saruman, the Tower of Orthanc

-New AI!
--The computer will buy and use all the new heroes...and the old heroes AI has been tweaked for better gameplay.

-Huge thanks to Nertea! The Isengard units now use skins made by Nertea for regular and heavy armor skins.

-Also, the forged blades glow has been removed...so no more Jedi/Sith wars here. You'll find out the hard way whether your enemy has stronger weapons then you or not.

I have uploaded lots of new screenshots and even a wallpaper on my website:

LINK TO SCREENS


Part 2) Now you may be wondering why it says for the crows and Saruman "by GothmogtheOrc"...what could I have possible done that would warrant a special note "by me". Well, I modeled them. Yes, that's right, I now know how to model units for BFME! Over the last week I learned how to model and skin from my excellent teachers Dark Lord of the Sith and N19HtmAr3 (with alot of help from the tutorials on T3A).

I edited Saruman shrinking his staff and then binded him. For the crows I had to take one crow, clone it 19 times, bind all 20 crows, and then reanimate them so they wouldn't all flap their wings at the same time (aka up...down..up...down).

I plan on making several more new models as I continue to learn the tricks of that particular trade. Possible next models include the WitchKing (with better bindingbox) and perhaps a new version of the Soldiers of Rhun (my favorite unit in-game).


Part 3) The mod has been ported to patch 1.03, so far without difficulty.


Part 4) I will be making a brand new AI for the mod, more info on that as I go.


Part 5) Next up is Gondor, then the Beta. Hopefully the beta will have a fully finished Gondor and Isengard, with AI.


Part 6) I leave you with a teaser screenshot of the Minas Morgul Signal Power.

[attachment=11268:attachment]

-GothmogtheOrc

Edited by GothmogtheOrc, 25 July 2006 - 01:23 AM.

Nine%20rings.jpg
Click on my Sig to go to my BFME Modding site where you can download my mods.
KotW%20Morgul%20In-game.jpg
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*


#2 Feudal_Knight

Feudal_Knight

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Posted 22 July 2006 - 01:21 AM

Awsome work and yea it is a bit big :p

#3 Gherrick

Gherrick

    Drunken Bastard

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Posted 22 July 2006 - 01:47 AM

WOW...I saw it!! AMAZING!! Thanks very much for showing it before my departure!! I luv' Saruman and Morgul Signal Power.
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#4 Mathijs

Mathijs

    Post-modern Shaman

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Posted 22 July 2006 - 08:51 AM

Ah, very good work.

No fuel left for the pilgrims


#5 Mullers_11

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Posted 22 July 2006 - 09:24 AM

As great as ever. Keep up the superb work!

Retired


#6 Pixel

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Posted 22 July 2006 - 12:04 PM

Awsome Work! :p

#7 Hot!c3 II

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Posted 03 August 2006 - 02:54 AM

i like it :D




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