Part 1) Isengard is finished! Completely!
Here are a few of the new features for Isengard:
-New Saruman (by GothmogtheOrc), saruman's staff is now correctly sized and he has Industry as well as Word Of Power special powers. [more info below]
-Sharku (by King of the Universe, model by Vapula, skin by GothmogtheOrc)
--Warg Leadership
--Train Wargs
--Summon Wargs
--Howl
-Ugluk (by King of the Universe, model/skin by Vapula)
--Uruk Speed Bonus
--Carnage
--Supper (heal uruks)
-New Power: Summon Crebain Spies (by GothmogtheOrc) [more info below]
--Summon a horde of crows to scout out the land for a limited time
-New Citadel: Orthanc
--In the middle of your castle now stands the fortress of the wizard Saruman, the Tower of Orthanc
-New AI!
--The computer will buy and use all the new heroes...and the old heroes AI has been tweaked for better gameplay.
-Huge thanks to Nertea! The Isengard units now use skins made by Nertea for regular and heavy armor skins.
-Also, the forged blades glow has been removed...so no more Jedi/Sith wars here. You'll find out the hard way whether your enemy has stronger weapons then you or not.
I have uploaded lots of new screenshots and even a wallpaper on my website:
LINK TO SCREENS
Part 2) Now you may be wondering why it says for the crows and Saruman "by GothmogtheOrc"...what could I have possible done that would warrant a special note "by me". Well, I modeled them. Yes, that's right, I now know how to model units for BFME! Over the last week I learned how to model and skin from my excellent teachers Dark Lord of the Sith and N19HtmAr3 (with alot of help from the tutorials on T3A).
I edited Saruman shrinking his staff and then binded him. For the crows I had to take one crow, clone it 19 times, bind all 20 crows, and then reanimate them so they wouldn't all flap their wings at the same time (aka up...down..up...down).
I plan on making several more new models as I continue to learn the tricks of that particular trade. Possible next models include the WitchKing (with better bindingbox) and perhaps a new version of the Soldiers of Rhun (my favorite unit in-game).
Part 3) The mod has been ported to patch 1.03, so far without difficulty.
Part 4) I will be making a brand new AI for the mod, more info on that as I go.
Part 5) Next up is Gondor, then the Beta. Hopefully the beta will have a fully finished Gondor and Isengard, with AI.
Part 6) I leave you with a teaser screenshot of the Minas Morgul Signal Power.
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-GothmogtheOrc
Edited by GothmogtheOrc, 25 July 2006 - 01:23 AM.