Help With Object List
Posted 17 June 2004 - 05:59 PM
Ok, my questions. I am extremely new to the scripting side of Generals/ZH so forgive me if this is painfully obvious or has been asked a dozen times before. I made a mod and created 2 new sides, I read the SDI tutorial for adding new factions (very helpful) but I don't understand the object list part. If I understand correctly I need to add my new sides' units and structures to the list but my side doesn't appear in the list and it wont let me type the name of the unit or structure in. So how do I either get my units/structures/side to show up as a choice, or how do I manually input them?
My other question is basically the same. I want my 2 new sides available for the Generals Challenge mode but the game wont move on because the maps don't recognize my side. I found the script for the win/lose conditions on the GC maps and found where I need to put in my side (looks something like this: IF Player <The Player> is side whatever) but my side doesn't appear as a choice and it wont let me manually type the name either.
I'm sure the answer is very simple but I'm just not seeing it, so any help from you guys would be really appreciated.
Posted 17 June 2004 - 07:47 PM
you will need to create an object list for your faction, (or copy and paste from existing) and you need to add you units to the corresponding type that they are. i.e. vehicle, tank, infantry, etc, etc,
Hope that helps you.
Posted 17 June 2004 - 07:54 PM
Posted 17 June 2004 - 08:38 PM
The Side = and EditorSorting = define where WB is supposed to put the objects.
Posted 18 June 2004 - 05:57 AM
from the looks of your postst I think not.
You need to add the faction in the PlayerTemplate.ini (normal generals) for it to become available as a "Faction"
Posted 18 June 2004 - 06:45 PM
Posted 21 June 2004 - 11:26 PM
Posted 18 June 2004 - 08:51 PM
In case you mean the list from which you select the objects for script commands - is your faction named displayed there anywhere?
Posted 18 June 2004 - 09:22 PM
Posted 19 June 2004 - 12:45 PM
This is what it should look like..
and your faction should be there... is it?
Posted 20 June 2004 - 03:01 AM
Posted 20 June 2004 - 08:52 AM
Stupid question but is your Side = in playertemplate.ini the same as your PlayerTemplate <yourfaction> ?
Posted 22 June 2004 - 08:21 PM
1. It has to be named Expand before the text. Ex. ExpandMyStuff.big
2. There can ONLY be 1 in the relevant folder. Any more than 1 just wont get read im afraid.
For ZH: Put it in the main game directory/Data/Ini folder.
For regular generals: Put in the main game directory.
And WB WILL read it. As will the game automatically. Itll load it like any other INI at startup.
Posted 22 June 2004 - 07:55 PM
You have to extract it and install the appropriate files into the relevant folders
INI files go to Data\INI\, texture files such as .dds or .tga go to Art\Textures (create the Art dir if it doesnt exist) and w3d files go to Art\W3D\, while audio files go to Data\Audio\Sounds or Data\Audio\Tracks\.
Note that this should all be in the gamedir
Posted 22 June 2004 - 10:54 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users