Witch King Mod Problems
#1
Posted 23 July 2006 - 08:12 PM
(I can post the code if you need it)
#2
Posted 23 July 2006 - 08:42 PM
#3
Posted 23 July 2006 - 08:50 PM
It has nothing to do with the patch.
#4
Posted 23 July 2006 - 09:37 PM
-GothmogtheOrc
Edited by GothmogtheOrc, 23 July 2006 - 09:48 PM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#5
Posted 23 July 2006 - 09:58 PM
#6
Posted 23 July 2006 - 10:15 PM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#7
Posted 23 July 2006 - 11:13 PM
#8
Posted 24 July 2006 - 12:45 AM
Attached Files
#9
Posted 24 July 2006 - 01:07 AM
For the WK WoP, you commented out the MetaImpactNugget (aka knockback things nugget) but didn't comment out all the related lines of code...you left a single "end" line:
[weapon codes up here] ; MetaImpactNugget ; A Nugget that throws things back with force ; HeroResist = .75 ; ShockWaveAmount = 70.0 ; ShockWaveRadius = 500.0 ; ShockWaveTaperOff = 1.0 ; ShockWaveZMult = 1.000 ; ShockWaveSpeed = 700.0 End End
This is what it should be:
[weapon codes up here] ; MetaImpactNugget ; A Nugget that throws things back with force ; HeroResist = .75 ; ShockWaveAmount = 70.0 ; ShockWaveRadius = 500.0 ; ShockWaveTaperOff = 1.0 ; ShockWaveZMult = 1.000 ; ShockWaveSpeed = 700.0 ; End End
That is what threw everything off oh well, it happens to the best of us too.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#10
Posted 24 July 2006 - 01:52 AM
#11
Posted 24 July 2006 - 03:05 AM
So, what do I do now?
#12
Posted 24 July 2006 - 04:16 AM
You have two copies of the MorgulBlade weapon... that's why it can't read the LeechRangeWeapon code. You'll need to comment out the upper (older) one.
Might want to do a double check for the other weapons too, such as the Mace and Sword.
-GothmogtheOrc
Edited by GothmogtheOrc, 24 July 2006 - 04:17 AM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#13
Posted 24 July 2006 - 01:56 PM
Thanks, Gothmog
#14
Posted 24 July 2006 - 06:33 PM
What do you mean by uncomment?
I deleted it, and it still doesn't work.
#15
Posted 24 July 2006 - 06:42 PM
Sorry if I'm wrong, just quickly saw your question.
Retired
#16
Posted 24 July 2006 - 07:03 PM
#17
Posted 24 July 2006 - 07:19 PM
Post your new Weapon.ini and I'll take a look again.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#18
Posted 24 July 2006 - 07:24 PM
Attached Files
#19
Posted 24 July 2006 - 07:38 PM
[codebox];-------------------------------------------------------------------------------
;Weapon WitchKingMorgulBlade ; BALANCE Witch King Weapon
; ;LeechRangeWeapon = Yes
; ;AttackRange = 30.0
; ;MeleeWeapon = Yes
; ;DelayBetweenShots = WITCHKING_DELAYBETWEENSHOTS2 ; time between shots, msec
; ;PreAttackDelay = WITCHKING_SWORD_PREATTACKDELAY2 ; 300 is mace ;swing delay time before contact with target.
; ;PreAttackType = PER_SHOT ; Do the delay each time we attack;
; ;FireFX = FX_GondorSwordHit
; ;FiringDuration = WITCHKING_FIRINGDURATION2 ; Duration of the mace swing
;
; ;DamageNugget ; A basic Nugget that just does damage
; ;Damage = WITCHKING_DAMAGE2
; ;Radius = 0.0
; ;DelayTime = 0
; ;DamageType = SLASH
; ;DamageFXType = NONE
; ;DeathType = NORMAL
; ;DamageScalar = 10% NONE +RohanEowyn
; End
;End
;-------------------------------------------------------------------------------
Weapon WitchKingMorgulBlade ; BALANCE Witch King Weapon
LeechRangeWeapon = Yes
AttackRange = 30.0
MeleeWeapon = Yes
DelayBetweenShots = WITCHKING_DELAYBETWEENSHOTS ; time between shots, msec
PreAttackDelay = WITCHKING_SWORD_PREATTACKDELAY ; 300 is mace swing delay time before contact with target.
PreAttackType = PER_SHOT ; Do the delay each time we attack
FireFX = FX_GondorSwordHit
FiringDuration = WITCHKING_FIRINGDURATION ; Duration of the mace swing
DamageNugget ; A basic Nugget that just does damage
Damage = WITCHKING_DAMAGE
Radius = 0.0
DelayTime = 0
DamageType = SLASH
;DamageFXType = NONE
DeathType = NORMAL
DamageScalar = 10% NONE +RohanEowyn
End
End[/codebox]
If you don't comment out the weapon name and "end" lines then you aren't helping yourself. Those are just as important to comment out as the other lines.
Try commenting out (or deleting) one of the two MorgulBlade, Mace, and Sword weapons and see if it will work. Your end result will be one unique MorgulBlade weapon, one unique Mace weapon, and one unique Sword weapon.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#20
Posted 24 July 2006 - 08:06 PM
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