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Witch King Mod Problems


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#1 Billy9

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Posted 23 July 2006 - 08:12 PM

Hey Gothmog. I installed your Wizard of Angmar mod manually, but whenever I load up the game, I get this error message. Do you know what is wrong?

(I can post the code if you need it)

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#2 cahik_

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Posted 23 July 2006 - 08:42 PM

my guess is that it is because of patches. problems like this are mainly caused by patches. so check which version you need for that mod and what you currently have.

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#3 Billy9

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Posted 23 July 2006 - 08:50 PM

I didn't just copy over the old file, I put the codes into it.

It has nothing to do with the patch.

#4 GothmogtheOrc

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Posted 23 July 2006 - 09:37 PM

EDIT: Wait...you manually installed the mod? Then you must have deleted an "END" somewhere as that error is usually found in that type of situation. Check the codes you entered in and the ones just above them...make sure they have all their "End"s.

-GothmogtheOrc

Edited by GothmogtheOrc, 23 July 2006 - 09:48 PM.

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#5 Billy9

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Posted 23 July 2006 - 09:58 PM

Well, I fixed the LeechRangeWeapon problem but now instead of that, it says the block 'End' is unkown.

#6 GothmogtheOrc

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Posted 23 July 2006 - 10:15 PM

lol, perhaps you have too many "End"s somewhere now?

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#7 Billy9

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Posted 23 July 2006 - 11:13 PM

I have two per entry.

#8 Billy9

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Posted 24 July 2006 - 12:45 AM

Could you please check over the code I have? I just cannot figure this out...

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#9 GothmogtheOrc

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Posted 24 July 2006 - 01:07 AM

lol, the advantages of experience: took me 20 seconds to find the problem :p

For the WK WoP, you commented out the MetaImpactNugget (aka knockback things nugget) but didn't comment out all the related lines of code...you left a single "end" line:

[weapon codes up here]
;	MetaImpactNugget				   ; A Nugget that throws things back with force
;		HeroResist			= .75
;		ShockWaveAmount   = 70.0
;		ShockWaveRadius   = 500.0
;		ShockWaveTaperOff = 1.0
;		ShockWaveZMult	= 1.000
;		ShockWaveSpeed	  = 700.0 
	End
End

This is what it should be:

[weapon codes up here]
;	MetaImpactNugget				   ; A Nugget that throws things back with force
;		HeroResist			= .75
;		ShockWaveAmount   = 70.0
;		ShockWaveRadius   = 500.0
;		ShockWaveTaperOff = 1.0
;		ShockWaveZMult	= 1.000
;		ShockWaveSpeed	  = 700.0 
;	End
End

That is what threw everything off ;) oh well, it happens to the best of us too. :D

-GothmogtheOrc

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#10 adummy

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Posted 24 July 2006 - 01:52 AM

wow something that small can screw up a mod. i envy you guys to spend time to find a little simi-colon
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#11 Billy9

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Posted 24 July 2006 - 03:05 AM

Ok, I changed it, and it goes back to my original error.

So, what do I do now?

#12 GothmogtheOrc

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Posted 24 July 2006 - 04:16 AM

duh! Now I remember the error. *slaps self on forehead*

You have two copies of the MorgulBlade weapon... that's why it can't read the LeechRangeWeapon code. You'll need to comment out the upper (older) one.

Might want to do a double check for the other weapons too, such as the Mace and Sword.

-GothmogtheOrc

Edited by GothmogtheOrc, 24 July 2006 - 04:17 AM.

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#13 Billy9

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Posted 24 July 2006 - 01:56 PM

And sometimes memory error screws up the best ;)

Thanks, Gothmog :p

#14 Billy9

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Posted 24 July 2006 - 06:33 PM

Disregard that last post!

What do you mean by uncomment?

I deleted it, and it still doesn't work.

#15 Mullers_11

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Posted 24 July 2006 - 06:42 PM

Hmm.... Uncomment means to delete the ';'s I believe in this case.

Sorry if I'm wrong, just quickly saw your question.

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#16 Billy9

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Posted 24 July 2006 - 07:03 PM

And I uncommented what I thought I should, and it still will not freaking work!!!

#17 GothmogtheOrc

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Posted 24 July 2006 - 07:19 PM

um, I said to "comment out" the old version of the morgulblade... add ";" to all those code lines. Look at my weapon.ini and see what I did with the morgul blade weapons (both).

Post your new Weapon.ini and I'll take a look again.

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#18 Billy9

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Posted 24 July 2006 - 07:24 PM

Well, here you go...

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#19 GothmogtheOrc

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Posted 24 July 2006 - 07:38 PM

Ok, you still miss understood me... this is what you should have:

[codebox];-------------------------------------------------------------------------------
;Weapon WitchKingMorgulBlade ; BALANCE Witch King Weapon
; ;LeechRangeWeapon = Yes
; ;AttackRange = 30.0
; ;MeleeWeapon = Yes
; ;DelayBetweenShots = WITCHKING_DELAYBETWEENSHOTS2 ; time between shots, msec
; ;PreAttackDelay = WITCHKING_SWORD_PREATTACKDELAY2 ; 300 is mace ;swing delay time before contact with target.
; ;PreAttackType = PER_SHOT ; Do the delay each time we attack;
; ;FireFX = FX_GondorSwordHit
; ;FiringDuration = WITCHKING_FIRINGDURATION2 ; Duration of the mace swing
;
; ;DamageNugget ; A basic Nugget that just does damage
; ;Damage = WITCHKING_DAMAGE2
; ;Radius = 0.0
; ;DelayTime = 0
; ;DamageType = SLASH
; ;DamageFXType = NONE
; ;DeathType = NORMAL
; ;DamageScalar = 10% NONE +RohanEowyn
; End
;End

;-------------------------------------------------------------------------------
Weapon WitchKingMorgulBlade ; BALANCE Witch King Weapon
LeechRangeWeapon = Yes
AttackRange = 30.0
MeleeWeapon = Yes
DelayBetweenShots = WITCHKING_DELAYBETWEENSHOTS ; time between shots, msec
PreAttackDelay = WITCHKING_SWORD_PREATTACKDELAY ; 300 is mace swing delay time before contact with target.
PreAttackType = PER_SHOT ; Do the delay each time we attack
FireFX = FX_GondorSwordHit
FiringDuration = WITCHKING_FIRINGDURATION ; Duration of the mace swing

DamageNugget ; A basic Nugget that just does damage
Damage = WITCHKING_DAMAGE
Radius = 0.0
DelayTime = 0
DamageType = SLASH
;DamageFXType = NONE
DeathType = NORMAL
DamageScalar = 10% NONE +RohanEowyn
End
End[/codebox]

If you don't comment out the weapon name and "end" lines then you aren't helping yourself. Those are just as important to comment out as the other lines.

Try commenting out (or deleting) one of the two MorgulBlade, Mace, and Sword weapons and see if it will work. Your end result will be one unique MorgulBlade weapon, one unique Mace weapon, and one unique Sword weapon.

-GothmogtheOrc

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#20 Billy9

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Posted 24 July 2006 - 08:06 PM

Everything is all right now.




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