It looks like the building chain of the AI basis is located in the files of the basis.big.
Opening those files with the worldbuilder you can see the different AI camps.
Unfortunatly everytime I save one of the files, no matter if I change something or not, the file seems to be corrupted. Why ???
It looks like saving the file causes the error. The result ist that the AI is not starting to build the camp, and only produces Farms.
How come ???
Can anyone tell me what I have to change in the Editor, or how I have to save this file, in order to prevent this ??
Problem editing Basis.big AI modding
Started by
Guest_Sonsalt_*
, Jul 24 2006 07:39 AM
3 replies to this topic
#1 Guest_Sonsalt_*
Posted 24 July 2006 - 07:39 AM
#2
Posted 24 July 2006 - 10:06 AM
Saving the file indeed causes an error, as WorldBuilder doesn't save the file correctly. There's a tutorial on the site about this, I think it's in the tutorial for creating new factions;
http://www.the3rdage.net
http://www.the3rdage.net
#3 Guest_Guest_*
Posted 24 July 2006 - 02:42 PM
Ive tried to find it, but I failed. What exactly do I have to do ?
#4
Posted 24 July 2006 - 07:28 PM
*Shouldn't this thread be somewhere else...not modelling and skinning?*
-GothmogtheOrc
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
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