Basis.big editing AI camps
#1 Guest_SOnsalt_*
Posted 24 July 2006 - 08:02 AM
Opening those files with the worldbuilder you can see the different AI camps.
Unfortunatly everytime I save one of the files, no matter if I change something or not, the file seems to be corrupted. Why ???
It looks like saving the file causes the error. The result ist that the AI is not starting to build the camp, and only produces Farms.
How come ???
Can anyone tell me what I have to change in the Editor, or how I have to save this file, in order to prevent this ??
*** Sorry I've missposted the file in the modeling forum ***
#2
Posted 25 July 2006 - 12:43 AM
Don
have a great day
#5
Posted 25 July 2006 - 04:47 AM
I'm a little confused actually, I don't see what use it is to the Ai in reality (after all, how many other 3d RTS use a template file to deal with priority of construction - so I don't think it's that at all)
#6
Posted 25 July 2006 - 08:10 AM
- Save using the proper caps.
- Save it improperly, then edit skirmishdata.ini to reflect the new name.
- Save it improperly, then hex edit it to use proper caps.
Don: I don't think anything is fixed about it. I mean, just look at the bases for special maps (minas tirith).
ambershee: BfME II, indeed. The game uses a few extra bases to tell the AI where to place structures in relation to the base. It also defines the phase the structures should be built in, and their priorities. Without them they will only build resource buildings.
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#7
Posted 25 July 2006 - 12:16 PM
#8 Guest_Sonsalt_*
Posted 28 July 2006 - 08:32 AM
What can I do
Do I need to change something in the Hex editor ?
#9
Posted 30 July 2006 - 01:47 AM
Don: I don't think anything is fixed about it. I mean, just look at the bases for special maps (minas tirith).
ambershee: BfME II, indeed. The game uses a few extra bases to tell the AI where to place structures in relation to the base. It also defines the phase the structures should be built in, and their priorities. Without them they will only build resource buildings.
The thing is, I deleted the special map, deleted bases.big and they still built everything the same as they did with the files there. I may be wrong, but it is definately slightly wacky.
Don
have a great day
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