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MO 2.0 // Strategy


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#81 Moon Pine

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Posted 10 September 2006 - 12:33 PM

......Without Kaamos Platform,Yuri can hardly siege easily.Maybe Scorpion Cell is't the best choice against the AI.

#82 BlackWinter

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Posted 13 September 2006 - 11:53 PM

Chaos Force Rules dude, just stuff like a bunch of nightmare's in speeder's and there you go.

Nightmare's being vetran of course makes it a great drive-by player killing siege force.

Should I even Bring up that the disc's are vetran too.

#83 MasterPyro

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Posted 14 September 2006 - 05:02 AM

yea if u want a alternative siege capability nightmares in speeders rock,plus it gives yuri a quick reaction unit to thwart incoming paradrops, and all that
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#84 Vinifera7

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Posted 15 September 2006 - 02:21 AM

The Nightmare/Speeder combo is still too weak for a frontal assault, but it can be used to quickly drive past a player's defenses to take out key structures, assuming that the player isn't TOO bunkered in with defenses. This combo is best for hit and run tactics though.
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#85 cdmtx(YR)

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Posted 16 September 2006 - 12:20 AM

Chaos Force Rules dude, just stuff like a bunch of nightmare's in speeder's and there you go.

Nightmare's being vetran of course makes it a great drive-by player killing siege force.

Should I even Bring up that the disc's are vetran too.

I hat the Disc. it soo gay! IFVs can't shoot them down to save their life, you move your Desk one square over and then the missile blows up in midair not doing any damage to the Disc!
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#86 Speeder

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Posted 16 September 2006 - 08:58 AM

Honesty, but you said something about the IFV, not the Disc and claimed that as Disc's gayness. :blink:

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#87 cdmtx(YR)

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Posted 19 September 2006 - 01:42 AM

So :p
LoL

Edited by cdmtx(YR), 19 September 2006 - 01:43 AM.

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#88 need my speed

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Posted 01 October 2006 - 02:46 PM

My strat on The Alamo:

Allieds:

Garisson as many buildings as you can, capture all the Tech buildings and build Grand Cannons, Prism Towers etc around them. Train a few GGI's and Enforcers and send them to the Gem field by the Alamo. The AI will probaly ignore these guys, and if you have garrisoned the Alamo and put the GGI's and Enforcers around them the AI will probaly never reach you base.
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#89 Sephilli

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Posted 08 October 2006 - 04:00 AM

I usually play as Soviets as North Korea or Iraq, and if possible a map with water. I love naval wars.

1) Deploy Conyard
2) Build Tesla Reactor, Barracks, and Ref. While ref is being build, I put walls around my Conyard (Seals like to swim in and blow it up).
3) Make sure my miner is mining the front of the ore patch, not the back like they like to do, and build War Factory.
4) Build a few halftracks (5 at this point, 5 after I get Industrial plant) and a miner.
5) Build radar, an extra reactor, battle lab, industrial plant, a few miners, palace.
6) Build air field and get 4 MIGs. Spy the enemy if possible.
7) Centurion comes in play, along with Boris, a flak trooper and a desolator, or two desolators, that depends. I actually think Boris and two tesla troopers would be better now that I think about it though...
8) Iron Dragons or Focus Tanks.
9) If possible, a navy of about 10 subs, 5 Dreadnaughts, and 5 Akulas.

If you get to this point you can win quite easily. Make a few Rhinos or Apocalypses, move in with Iron Dragons behind and Centurion in front (or Centurion behind and Focus Tanks in front if Iraq). Then use Centurion to take out defenses from far away, along with any infantry and lone tanks, then the rest of your tanks can wipe out their base(s).

I rarely play as Epsilon, so no real strategy there. And if I'm Allied, I'm usually Great Britain.

Edited by Sephilli, 08 October 2006 - 04:02 AM.


#90 SSTG

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Posted 30 October 2006 - 11:51 AM

I've finally got around and won some skimishes quite challenging but Fun cause I won

though I still need to beat the allies blasted gap generators

heres some tips and my thoughts

I have a better apperication for some units like shadow tanks :p they kick ass as defense line units

that and building about 6 or 7 anti air defences to keep those planes away helps and making 2 air fields full of jets helps taking out superweapons before they can be used

NOTE: I was playing easy mode enemies when I was doing this

other than that I still need to try out teams but yea I have ideas to use in the campaign mode now :rolleyes:

Edited by SSTG, 30 October 2006 - 11:52 AM.

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#91 SSTG

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Posted 12 November 2006 - 04:39 AM

I figured out how to get volkov and chitzkoi volkov is awsome!!!!! used him and boris on their own to take down 3 easy AI bases!

Its simple to figure out how to get them but only hint I'm gonna give that its only in skimish is the best bet to get him

Edited by SSTG, 12 November 2006 - 07:26 AM.

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#92 Hogo

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Posted 12 November 2006 - 10:37 PM

Well volkov was made to be hard to get because speeder made him have a hudge fire power have him in a centrion if thats possible some one could you tell me if that is or not and mybe a boris. OWNED

#93 SSTG

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Posted 13 November 2006 - 04:36 AM

Probaly could go in I know boris can get into the centourian
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#94 Hogo

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Posted 13 November 2006 - 04:44 PM

Well if so i think volkov and boris would rules this gives Sov unfair advantage IMO but there are ways to defeat it 1 being dont let them spy you
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#95 Scorp

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Posted 25 November 2006 - 01:45 AM

heres my stradegy for yuri cloak your base or make an army of floating disk to protect your base.for soviet army of seige choppers or tank drop.for allie army of rocketeers alot of prism towers or an army of chrono prisms. :p

Edited by Scorp, 25 November 2006 - 01:46 AM.


#96 Sephilli

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Posted 26 November 2006 - 07:44 PM

Indeed, Volkov can go in the CSC.

If you not only spied all 3 battle labs, but also owned Yuri's tech tree, you can have 2 Volkovs and Boris in the CSC if you want, which is total ownage and is practically unstoppable. The only way to kill that combo is a WHOLE lot of air units :thumbsupsmiley:.

#97 Hogo

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Posted 27 November 2006 - 06:56 PM

Yeah well if you have a line of tesla tanks then a centrion behind that and flak at the back you rule :thumbsupsmiley: mybe put some more telsa at the back of the flaks

#98 leanmachine

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Posted 28 November 2006 - 12:37 AM

Hey how would you defend as soviets when against the allies? they jsut keep sending waves of prism tanks which blow my buildings in 2 hits and if i send out taks to guard, they send up some mirage tanks and blow them away. i think its kinda annoying and although i usually find a way out of it and end up winning in the end but it still gets on my nerves and takes up alot of time and money.

#99 Hogo

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Posted 28 November 2006 - 10:17 PM

Well you could use a centrion mech or if your on a clif map put boris on a clif where he can reach the tanks you can also try to get some apocs sitting around to take some fire whilst you send some rhinos in or so on keep trying diffrent things Good luck

#100 Sephilli

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Posted 29 November 2006 - 02:18 AM

I find it rather easy to defend against allies. All you need is to put Boris (get him elite if you want) in a CSC with whatever other two infantry units you like, and that's a great defense right there. Most country specific units can be used to defend really well too (Iron Dragon anyone? Focus Tank? Tesla Tank?).




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