Jump to content


Photo

gondor guys


  • Please log in to reply
23 replies to this topic

#21 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 30 July 2006 - 09:39 PM

That's much more efficent poly-wise than mine ;).

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#22 Feanor

Feanor

    Knight of Heaven

  • Project Team
  • 582 posts
  • Location:scotland
  • Projects:Valarian mod studios, Kingdom of heaven mod co-leader
  •  Modeller & skinner

Posted 31 July 2006 - 07:48 AM

its just very low poly I had to screen it for polygons I did not need because of lag probs. ;)

personaly I would rather have a high poly model, they always look much better, but the engine would prolly not take it, heres a question if we had an apt editor could we totaly change the wokings of the engine, for example adding an 3d cinamtic mod like in eaw? :glare:

post yours nertea I would like to see all the increadble polys :)

Edited by Feanor, 31 July 2006 - 07:49 AM.

'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#23 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 31 July 2006 - 09:26 AM

As far as I know the apts are just for the menus? Generally you need the source code to change the engine, and since it seems like EA's going to be using the inefficient Sage engine forever, there's no chance of them releasing it.

Attached the wire if you want to look at it.

Attached Thumbnails

  • wires.jpg

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#24 Feanor

Feanor

    Knight of Heaven

  • Project Team
  • 582 posts
  • Location:scotland
  • Projects:Valarian mod studios, Kingdom of heaven mod co-leader
  •  Modeller & skinner

Posted 31 July 2006 - 10:13 AM

that is soo smooth looking , fantstic :glare:

so you have actuly built up the model as if the guy was actuly getting dressed
in armour, pure genius!!

Edited by Feanor, 31 July 2006 - 11:15 AM.

'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users