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The Dead Player model/skin


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#61 Mathijs

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Posted 08 August 2006 - 09:05 PM

Very good..

Now, try to saturate the golden sword handle a bit, I don't think a random man-at-arms would have such a weapon. Maybe make it bronze.

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#62 Bart

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Posted 08 August 2006 - 09:54 PM

we're going to use that sword for forged blades. TDP is now working on a rusty sword texture :lol:
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#63 Núkumnëhtar

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Posted 09 August 2006 - 02:37 PM

Pehaps it would fit Dale better if you called it a thrush. :p
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#64 Clement

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Posted 09 August 2006 - 08:45 PM

Hi, I'm showing you something that I made tonight just for fun, Master Windu (not really skinned) with 2 lightsabers surrounded of a ball of fire!
2 pics:

http://img319.images...1/funny1so3.jpg

http://img319.images...8/funny2eq7.jpg

All effects made in 3dsmax ;)

Edited by TheDeadPlayer, 20 August 2006 - 04:52 PM.

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#65 Mathijs

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Posted 09 August 2006 - 09:02 PM

Looks cool, though you might wanna skin the mesh of the blade white, and keep the fx. That would make it look more like lightsaber, I think..

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#66 Cobra

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Posted 10 August 2006 - 12:17 AM

hmm, i've got no idea why he has a burning ball of gas surrounding him but hey. It looks funny lol.

Great work im loving it.

Just might want to make the light sabers a bit longer ;)

And yeah mattias is right. Make the inside a hell of a lot brighter than it is. And keep the fx. ;)

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#67 Clement

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Posted 10 August 2006 - 06:44 AM

hmm, i've got no idea why he has a burning ball of gas surrounding him but hey


As I said it was just for fun, and to try some 3ds effects :rolleyes:... And I must say there is much possibility in the 3d tool .... ;)
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#68 Cobra

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Posted 10 August 2006 - 07:15 AM

well its very cool i can say that again ;)

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#69 Clement

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Posted 11 August 2006 - 03:34 PM

Hey T3A,
I'm coming with new stuff (reality stuff). You know the dale work wasn't finish, like you could see on my drawing, I have the project to make a Heavy Texture. And of course redo dale bowmen...... and the banner too. And now all this stuff is done! So some pictures:

Posted Image

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The HA texture is totaly handdrawned etc etc (you know that now :dry:)
Fell free to comments (you know that too :lol: )

Edited by TheDeadPlayer, 24 October 2006 - 09:03 AM.

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#70 Mathijs

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Posted 11 August 2006 - 03:53 PM

Very nice work.

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#71 Phil

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Posted 11 August 2006 - 03:55 PM

Very good, TDP :thumbsup:

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#72 Lauri

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Posted 11 August 2006 - 04:18 PM

Nice :lol:

Although, something reminds me of Superman :dry:

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#73 Clement

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Posted 11 August 2006 - 04:39 PM

Although, something reminds me of Superman


He's come back :dry:
Seriously ingame it looks like just a good detail!
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#74 cahik_

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Posted 11 August 2006 - 04:40 PM

very nice, absolutly loving it. i would consider making both shield and sword little bit smaller through. the sword could also have much less polycount, but i doesnt really metter if it is only thing on the model with little higher polycount.

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#75 Pixel

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Posted 11 August 2006 - 05:05 PM

Loving the heavy armor!

#76 Clement

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Posted 11 August 2006 - 06:05 PM

Polygon count:
-sword: 86
-body: 282
-cloak: 70
-shield: 112
-Box: 12 :dry:
-ForgedBlade: 8
-axe: 306 (from cah^^)

876 polygons (570 without the axe)

thanks for all your comments! Really :lol:
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#77 Kwen

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Posted 11 August 2006 - 10:04 PM

what axe?

nvm on the previous page :dry: i need to be more observant

Edited by SDK Kwen, 11 August 2006 - 10:10 PM.

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#78 Bart

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Posted 13 August 2006 - 06:37 PM

here is our latest skin (by TDP of course ;)), the ranger snow cloak

http://bfmemod.bartv.../snowranger.jpg

edit: changed image to link

Edited by 2playgames, 24 October 2006 - 09:06 AM.

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#79 Mullers_11

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Posted 13 August 2006 - 06:45 PM

Haha - very well incorporated and original ;)

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#80 Bart

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Posted 13 August 2006 - 09:48 PM

yeah, so i thought :D
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