Remix and ISOTX?
#1
Posted 31 July 2006 - 04:09 PM
Is it possible to run Remix with Mod Toaster?
Or just a quick& easy way to switch running two different mods?
I only really play Contra and Shockwave.
Also, where is DatGen.exe?
I read throught the FAQ and it said that'll stop this bug Im having...
#2
Posted 31 July 2006 - 05:23 PM
Modtoaster is not yet supported. After I finish Remix3 I will be looking into Mod toaster.Title says it all
Is it possible to run Remix with Mod Toaster?
Or just a quick& easy way to switch running two different mods?
I only really play Contra and Shockwave.
Also, where is DatGen.exe?
I read throught the FAQ and it said that'll stop this bug Im having...
If you know how to setup the files and all that good stuff then your welcome to it, but as I've stated many many times, I do not yet support mod toaster.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#3
Posted 31 July 2006 - 08:39 PM
Gotchya
But what about the DatGen or running multiple mods without ISOTX?
#4
Posted 31 July 2006 - 09:04 PM
REMIX3
Gotchya
But what about the DatGen or running multiple mods without ISOTX?
Datgen should be an exacutable sitting in your zerohour root install folder.
As for multiple mods, I would recomend one of 2 ways....
1. Hand move the files as needed. For many mods, like Contra and Remix this is only 3 files and is painless.
2. If you have a mod that isn't neatly packaged in a .big file then have a clean install of ZeroHour, then COPY it to the side in another folder. Then install your mod and play. When you want a different mod, rename the zerohour folder, then COPY the clean install back to the correct zerohour name and install the new mod. Every time you you want to change mods just rename the correct folder to the install name.
3. SOME mods can be placed in the ZeroHour folder under my documents. for these you can run the game with a -mod added to the command line. If you run the mod this way you will still have to change the csf and scb files by hand, but its not too hard either. In a few cases (if there are no extra file changes) you can just run each mod from a seperate shortcut. ALSO, if your feeling 1337 and you don't want to keep changing the .csf and .scb files you COULD add them to the .big files themselves, and just be sure to move the original zerohour files into thier own .big then delete them from the original folders. Keep in mind I only recomend screwing with the original files if you REALY know what your doing.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#5
Posted 31 July 2006 - 10:00 PM
2. No prob there...
3. Isnt Remix a .scb though? ._.
Also, isnt the download version of Contra004 an .exe? How would you shuffle the files around then?
ALSO
I cant find DatGen.
I looked on Disk1, Zero Hour directory, General's Directory, and the files in My Documents
Edited by Ironwolf, 31 July 2006 - 10:30 PM.
#6
Posted 31 July 2006 - 10:33 PM
You can download remix 2.75, who you install it is written here! That's it then
#7
Posted 31 July 2006 - 10:39 PM
Now just to find DatGen...
Edited by Ironwolf, 31 July 2006 - 10:56 PM.
#8
Posted 15 August 2006 - 03:46 PM
#9
Posted 15 August 2006 - 04:59 PM
REMIX3
Gotchya
But what about the DatGen or running multiple mods without ISOTX?
Datgen should be an exacutable sitting in your zerohour root install folder.
As for multiple mods, I would recomend one of 2 ways....
1. Hand move the files as needed. For many mods, like Contra and Remix this is only 3 files and is painless.
2. If you have a mod that isn't neatly packaged in a .big file then have a clean install of ZeroHour, then COPY it to the side in another folder. Then install your mod and play. When you want a different mod, rename the zerohour folder, then COPY the clean install back to the correct zerohour name and install the new mod. Every time you you want to change mods just rename the correct folder to the install name.
3. SOME mods can be placed in the ZeroHour folder under my documents. for these you can run the game with a -mod added to the command line. If you run the mod this way you will still have to change the csf and scb files by hand, but its not too hard either. In a few cases (if there are no extra file changes) you can just run each mod from a seperate shortcut. ALSO, if your feeling 1337 and you don't want to keep changing the .csf and .scb files you COULD add them to the .big files themselves, and just be sure to move the original zerohour files into thier own .big then delete them from the original folders. Keep in mind I only recomend screwing with the original files if you REALY know what your doing.
Maybe you should consider using Modswapper instead...
Edited by PeeWee, 15 August 2006 - 05:00 PM.
Memory: 8Gb DDR3 1600MHz
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#10
Posted 15 August 2006 - 08:15 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#11
Posted 15 August 2006 - 09:35 PM
Memory: 8Gb DDR3 1600MHz
Graphics: XFX HD5870 XT
Mobo: ASUS Crosshair Formula IV
Monitor: Asus 22" 2ms @ 1680x1050
Case: Lian Li V2000 Fulltower
PSU: Corsair VX550W
#12
Posted 15 August 2006 - 10:06 PM
Diablo Posted Yesterday, 05:46 PM
Remix is another mod for ZH?
Yeah a other mod, althrough pend and creator share ideas...
#13
Posted 15 August 2006 - 10:10 PM
i guess thats better for Contra, but for mods with more than 3-4 files modswapper helps... alot...
in those cases I just repack the mod into a single .big file
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#14
Posted 15 August 2006 - 10:16 PM
Diablo Posted Yesterday, 05:46 PM
Remix is another mod for ZH?
Yeah a other mod, althrough pend and creator share ideas...
#15
Posted 17 August 2006 - 05:02 PM
#16
Posted 17 August 2006 - 05:10 PM
there is a sticky called released versions on this siteand where i can download it?:)and i need contra for it?
#17
Posted 17 August 2006 - 06:28 PM
and where i can download it?:)and i need contra for it?
Yeah, thers a sticky called Released Versions. DO NOT install Remix2.75 and Contra at the same time. It will crash.
If you need any install help with Remix2.75 just read around on the forum. I've explained it about 200 times in various topics. If you need any other help just ask Pheonix or Cpt Drake.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#18
Posted 20 August 2006 - 12:35 PM
Why don't anyone read stickys WHY!!! lol
i swear if i was in the mood i would have to say something complete rash...
A wise man chooses death before war, A wiser man chooses not to become war.
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