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Normal is harder then Hard :\


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#1 -BD-

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Posted 01 August 2006 - 02:52 PM

I was just playing as Airforce Gen vs. Hard Demolition Gen wich i beat very easily, Normal Army is defenitely Harder then Hard Army. Cuz before that i lost from normal army demo gen. :rolleyes:

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Edited by -BD-, 01 August 2006 - 02:58 PM.


#2 Phoenix911

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Posted 01 August 2006 - 03:16 PM

or maybe you just suck >.> jk
u was tired from your first game and the normal army proved to much for a tired soldier lol

you wait until you try remix3 hard ai :O
your be begging for normal computers hahah

Edited by Phoenix911, 01 August 2006 - 03:17 PM.

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#3 Ironwolf

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Posted 01 August 2006 - 09:21 PM

True, that could be one thing.

Another thing, you're having alot of bugs
why not just make one topic 'my uber problems' and can help you out there? >.>

#4 Pendaelose

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Posted 01 August 2006 - 09:27 PM

actualy in Contra the Normal and Hard are almost identical. The only difference is in the amounts of money cheats. So, more to the truth, the dificulty of normal vs hard is a combination of the general vs general line up and a little chance.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#5 Ubermedic

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Posted 02 August 2006 - 04:03 AM

True, that could be one thing.

Another thing, you're having alot of bugs
why not just make one topic 'my uber problems' and can help you out there? >.>

Uber problems...haha... that makes me laugh....
Also yesterday I was fighting a hard, normal and easy free for all and the easy killed both
hard and normal while nailing me with it's super weapons....
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#6 Pendaelose

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Posted 02 August 2006 - 04:09 AM

I've had to mention this toooo many times... people, your giving me grey hair! the ONLY difference between a contra.04 easy, normal, hard AI is the amount of money they recieve in cheated scripts. Thats it... nothing else... thats why an easy can kill a hard... what general it is and the map start locations have a much larger impact on toughness than the actual dificulty level in contra.04

Again... in simpler terms guys...

Easy is not tougher than normal... normal is not tougher than hard.... hard is not tougher than easy... they are all the same AI.

FYI: I'm changing this in Remix3 (you WIP players know all about the new Robot USA AI) and I think Creator is making new AI aswell.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#7 Ubermedic

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Posted 02 August 2006 - 04:13 AM

I've had to mention this toooo many times... people, your giving me grey hair! the ONLY difference between a contra.04 easy, normal, hard AI is the amount of money they recieve in cheated scripts. Thats it... nothing else... thats why an easy can kill a hard... what general it is and the map start locations have a much larger impact on toughness than the actual dificulty level in contra.04

Again... in simpler terms guys...

Easy is not tougher than normal... normal is not tougher than hard.... hard is not tougher than easy... they are all the same AI.

FYI: I'm changing this in Remix3 (you WIP players know all about the new Robot USA AI) and I think Creator is making new AI aswell.

Not trying to anger you! I just thought it was funny.
I understand that it is stressful to have to answer the same question
so many times! it was just a funny experience to see.
I apoligize to your hair and your brain for any undue stress.
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#8 Capt.Drake

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Posted 02 August 2006 - 07:10 AM

Maybe Pend you could leave this kind of work to guys like Phoenix me and so on, who are in this forum quite a long time

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#9 Ubermedic

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Posted 02 August 2006 - 07:33 AM

Maybe Pend you could leave this kind of work to guys like Phoenix me and so on, who are in this forum quite a long time

That would certainly take away some stress when people like me say (Please Note Acidentally) stupid
things like that.
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#10 -BD-

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Posted 02 August 2006 - 07:34 AM

I'm not having Bugs anymore i fixed it long time ago.

#11 Ubermedic

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Posted 02 August 2006 - 07:41 AM

I'm not having Bugs anymore i fixed it long time ago.

? Did you mean for this to go into bug reports ?
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#12 -BD-

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Posted 02 August 2006 - 11:00 AM

Rofl, No.. Ped already explained that there is no diffrence between Intelligence its just the dope that feeds em.

#13 Phoenix911

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Posted 02 August 2006 - 11:30 AM

lmao hell yes i and all alpha testes know how evil that cyber general is, just talking/thinking about it gives you nightmares.
And i think pends still making it a little more harder.
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#14 Pendaelose

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Posted 02 August 2006 - 02:50 PM

And i think pends still making it a little more harder.



Every chance I get :lol:
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#15 Slowpoke

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Posted 02 August 2006 - 04:21 PM

Gonna love your Robot A.I. if it's as hard as everyone sais.

#16 PeeWee

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Posted 02 August 2006 - 09:05 PM

A cyber general with super A.I! How fitting! :lol:
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#17 Phoenix911

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Posted 02 August 2006 - 11:38 PM

Gonna love your Robot A.I. if it's as hard as everyone sais.

Your love all his ai's as eventuly all the teams will have the ai the cyber has.

think of it like halo.
hard = legandy (survival is not guarenteed)
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#18 Ubermedic

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Posted 03 August 2006 - 12:46 AM

Gonna love your Robot A.I. if it's as hard as everyone sais.

Your love all his ai's as eventuly all the teams will have the ai the cyber has.

think of it like halo.
hard = legandy (survival is not guarenteed)

*cough* Halo? Legendary? That game was a pushover no matter what....*cough*
Any one can be good at first person shooters. It takes a master to be good at RTSs.
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#19 -BD-

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Posted 03 August 2006 - 11:18 AM

Stop being an jerk Ubernoob.

#20 Phoenix911

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Posted 03 August 2006 - 11:45 AM

Gonna love your Robot A.I. if it's as hard as everyone sais.

Your love all his ai's as eventuly all the teams will have the ai the cyber has.

think of it like halo.
hard = legandy (survival is not guarenteed)

*cough* Halo? Legendary? That game was a pushover no matter what....*cough*
Any one can be good at first person shooters. It takes a master to be good at RTSs.


I said halo not halo 2.
Both where eqauily hard to alot of peaple.
Personly i do not beleave you would walk through legendary.
And i was not comparing the game types i was HINTING on the difficaulty. (please learn to read between the lines) :D
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