http://img480.images...naamloosfo2.jpg
Edited by -BD-, 01 August 2006 - 02:58 PM.
Posted 01 August 2006 - 02:52 PM
Edited by -BD-, 01 August 2006 - 02:58 PM.
Posted 01 August 2006 - 03:16 PM
Edited by Phoenix911, 01 August 2006 - 03:17 PM.
Posted 01 August 2006 - 09:21 PM
Posted 01 August 2006 - 09:27 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 02 August 2006 - 04:03 AM
Uber problems...haha... that makes me laugh....True, that could be one thing.
Another thing, you're having alot of bugs
why not just make one topic 'my uber problems' and can help you out there? >.>
Posted 02 August 2006 - 04:09 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 02 August 2006 - 04:13 AM
Not trying to anger you! I just thought it was funny.I've had to mention this toooo many times... people, your giving me grey hair! the ONLY difference between a contra.04 easy, normal, hard AI is the amount of money they recieve in cheated scripts. Thats it... nothing else... thats why an easy can kill a hard... what general it is and the map start locations have a much larger impact on toughness than the actual dificulty level in contra.04
Again... in simpler terms guys...
Easy is not tougher than normal... normal is not tougher than hard.... hard is not tougher than easy... they are all the same AI.
FYI: I'm changing this in Remix3 (you WIP players know all about the new Robot USA AI) and I think Creator is making new AI aswell.
Posted 02 August 2006 - 07:10 AM
Posted 02 August 2006 - 07:33 AM
That would certainly take away some stress when people like me say (Please Note Acidentally) stupidMaybe Pend you could leave this kind of work to guys like Phoenix me and so on, who are in this forum quite a long time
Posted 02 August 2006 - 07:34 AM
Posted 02 August 2006 - 11:00 AM
Posted 02 August 2006 - 11:30 AM
Posted 02 August 2006 - 02:50 PM
And i think pends still making it a little more harder.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 02 August 2006 - 04:21 PM
Posted 02 August 2006 - 09:05 PM
Posted 02 August 2006 - 11:38 PM
Your love all his ai's as eventuly all the teams will have the ai the cyber has.Gonna love your Robot A.I. if it's as hard as everyone sais.
Posted 03 August 2006 - 12:46 AM
*cough* Halo? Legendary? That game was a pushover no matter what....*cough*Your love all his ai's as eventuly all the teams will have the ai the cyber has.Gonna love your Robot A.I. if it's as hard as everyone sais.
think of it like halo.
hard = legandy (survival is not guarenteed)
Posted 03 August 2006 - 11:18 AM
Posted 03 August 2006 - 11:45 AM
*cough* Halo? Legendary? That game was a pushover no matter what....*cough*Your love all his ai's as eventuly all the teams will have the ai the cyber has.Gonna love your Robot A.I. if it's as hard as everyone sais.
think of it like halo.
hard = legandy (survival is not guarenteed)
Any one can be good at first person shooters. It takes a master to be good at RTSs.
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