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Scratch Modeling Basic's


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#1 Feudal_Knight

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Posted 02 August 2006 - 04:39 PM

Here i have finished my first tutorial Scratch Modeling Basic's In 3dsamax

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#2 zimoo

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Posted 02 August 2006 - 04:44 PM

Thanks, I'll check it out a bit later
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#3 Mathijs

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Posted 02 August 2006 - 05:08 PM

:O So helpful! Thanks!

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#4 Cobra

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Posted 02 August 2006 - 05:25 PM

Very well written. Good Work :lol:

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#5 Nertea

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Posted 02 August 2006 - 07:13 PM

There is actually an easier way to do this... when you have drawn your spline, go to the Modifiers tab, then apply an Extrude modifier. Eliminates the need for mirroring and extruding directly from edit poly, you can also easily set the number of segments in the extruded section.

Good tutorial for explaining the complicated way though :lol:. Spline extrusion modelling is a really important technique, and I use it like... all the time.

Edited by Nertea, 02 August 2006 - 07:14 PM.

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#6 Hostile

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Posted 02 August 2006 - 07:32 PM

I stumbled on that myself Nertea, spline drawing than extruding is an easier way.

#7 cahik_

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Posted 02 August 2006 - 07:34 PM

well, one secret of genuis is solved :p 5412 remains :lol:

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#8 Feudal_Knight

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Posted 02 August 2006 - 08:13 PM

thanks nertea. with that mirroring technique i came up by myself :p i just needed a way to make both sides seeable and i did not know that way so i mirrored :lol:

#9 Bart

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Posted 16 August 2006 - 01:41 PM

why mirror it? you never see the bottom of a building in the game...

anyway, good tutorial. i knew it already but it might help the complete newbs

and a tip for beginning modellers: Read the tutorials that come with 3ds max
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