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The Smooth-thingy in gmax/renX


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#1 N19HtmAr3

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Posted 03 August 2006 - 06:12 PM

Well, it's a great help in making low-poly models looking less... low poly... ;)

But, for some reason it doesn't always affect all the vertexes in a model. So some vertexes get all smooth and nice but some others still look very sharp and low-polyish. :dry:

Does anyone have any sort of solution for this? :p

Edited by N19HtmAr3, 03 August 2006 - 06:15 PM.


#2 Nertea

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Posted 03 August 2006 - 06:32 PM

Smooth has it's uses. There are some places it just either looks horrid or simply won't smooth properly. It's also highly dependant on the surrounding vertices.... so if a vertex seems unaffected, you could try selecting it and the ones arounding it and welding with a very low threshold to get rid of any duplicates.

Edited by Nertea, 03 August 2006 - 06:32 PM.

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#3 N19HtmAr3

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Posted 03 August 2006 - 07:03 PM

Thanks, it didn't help much though... But hopefully you won't really see it ingame... :p




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