First View on GDI Base
#21
Posted 09 August 2006 - 06:00 PM
Quotes
“Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.”
"In a man-to-man fight, the winner is he who has one more round in his magazine." -Erwin Rommel
Economic Left/Right: 10.00
Social Libertarian/Authoritarian: -0.56
#22
Posted 09 August 2006 - 07:31 PM
#23
Posted 09 August 2006 - 07:34 PM
#24
Posted 09 August 2006 - 08:04 PM
#27
Posted 10 August 2006 - 04:12 PM
#28
Posted 10 August 2006 - 04:25 PM
#29
Posted 22 August 2006 - 10:20 PM
Getting a better view on the bases now.
Spotable are:
Powerplant, Silos, Refinery, Airforce Command, and more.
Lurking moar since 2004 2003!
#30
Posted 22 August 2006 - 10:34 PM
The tiberium looks good from this camera height though.
I can see after a bit of discerning the power plants, refinery, silos, con-yard, barracks, factory, air-field, radar and uplink towers.
I'm beginning to dislike those defence towers, they look a bit naff. What's GDI doing with a missile platform anyway?
The mystery building is still a mystery. It looks like it could be a firestorm generator, but there aren't any walls....
#31
Posted 22 August 2006 - 11:11 PM
Save the environment, use green text
Some Bullshit Somewhere
#32
Posted 23 August 2006 - 10:31 AM
Maybe they've changed the way the Firestorm works, like making it some sort of shield instead of a wall-generated forcefield.It looks like it could be a firestorm generator, but there aren't any walls....
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#33
Posted 23 August 2006 - 10:57 AM
Quotes
“Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.”
"In a man-to-man fight, the winner is he who has one more round in his magazine." -Erwin Rommel
Economic Left/Right: 10.00
Social Libertarian/Authoritarian: -0.56
#35 Guest_Guest_*
Posted 23 August 2006 - 11:10 AM
#37
Posted 23 August 2006 - 02:39 PM
#38
Posted 23 August 2006 - 02:43 PM
mystery building is still a mystery
Really? .
I think it all looks great, and the powerlines are a nice addition. What's wrong with it being a sheet of desert yellow, that's GDI's colour? Buildings are supposed to be differentiated by their architecture anyway, and it certainly doesn't look bland.
Edited by Torn, 23 August 2006 - 02:44 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users