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My Particle System Program


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#21 {IP}Gil-Galad

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Posted 14 August 2006 - 09:34 PM

Thanks, I was actually looking at getting CnC3 so making a particle editor for it would be easy.

#22 {IP}Gil-Galad

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Posted 14 August 2006 - 10:57 PM

heres a preview of the IsGroundAligned function. Ive made a Toxic spill Effect with it..

Attached File  Preview6.bmp   1.27MB   119 downloads

#23 Theo

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Posted 14 August 2006 - 11:06 PM

looks great. cant wait for this. =)

#24 Pixel

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Posted 14 August 2006 - 11:28 PM

Im away for a few days and this happens! Amazing work really looking forward to its release!

#25 Bart

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Posted 14 August 2006 - 11:49 PM

looks good. are particles in bfme always circular with a colour or does it depend on the texture?
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#26 {IP}Gil-Galad

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Posted 15 August 2006 - 12:32 AM

It Depends of the Texture

#27 {IP}Gil-Galad

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Posted 19 August 2006 - 02:53 AM

-spammy people clogging up my thread :p

EDIT:

hell yes, 1001 post

EDIT2: UPDATE!!!

Just added some better camera functions (Better manueverability)

fixed Line Volume now it works nicely

Problems yet to fix:
Rotating Transformed Particle to face Screen (Ground Aligned works)
Going From one Color to another doesnt always work, very wierd

Edited by {IP}Gil-Galad, 19 August 2006 - 02:57 AM.


#28 Kwen

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Posted 19 August 2006 - 09:35 PM

we shall wait *sits patiently*

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#29 N19HtmAr3

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Posted 19 August 2006 - 09:48 PM

Yes! :p

This is great! :)
It will help soooo many people, including me... Thanks a lot Gily

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#30 Fingulfin

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Posted 19 August 2006 - 10:15 PM

I would sit with you, but Im going camping tommorow and today is my Birthday :mellow:
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#31 Bart

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Posted 19 August 2006 - 10:53 PM

Rotating Transformed Particle to face Screen (Ground Aligned works)

what exactly is your problem with it?
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#32 Stealthsnake

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Posted 20 August 2006 - 01:08 AM

I would sit with you, but Im going camping tommorow and today is my Birthday :mellow:





HAPPY BIRTHDAY :p :p



im also waiting for this, keep it up gil ;) :)
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#33 {IP}Gil-Galad

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Posted 20 August 2006 - 03:07 AM

@2playgames

Well I have the particles facing the camera by using the view matrix. with the matrix I can get the up vector and right vector used to determined the points on the particle so i can get the corners mad easy but rotating all the axis acording the rotations of the view is mad hard, and well couldnt find out how to anywhere, it seems only games do it theres nothing online at all

#34 Bart

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Posted 20 August 2006 - 11:16 AM

so you can get the direction to face, but have trouble with applying it, right?

maybe you can go here:

http://www.gamedev.n...asp?forum_id=58

i wouldn't know, i have never been there

Edited by 2playgames, 20 August 2006 - 11:19 AM.

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#35 {IP}Gil-Galad

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Posted 21 August 2006 - 06:17 PM

Well i got that working, just tweaking it, random things cause errors so its very error filled

Heres a preview of the angleZ working, you obviously cant see it spinning :cool:

Attached File  Preview7.bmp   1.35MB   75 downloads

well im off to play with it some more...

#36 Lauri

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Posted 21 August 2006 - 06:31 PM

wow....



Id this tool is just as cool as your avatar, I want it!!! when it's done...heh :cool:

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#37 Mullers_11

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Posted 21 August 2006 - 07:11 PM

Great progression on it.

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#38 Phil

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Posted 21 August 2006 - 08:25 PM

Gil, you should get some kind of medal for that...

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#39 Mullers_11

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Posted 21 August 2006 - 08:55 PM

He's already got a lifetime achievement.... what else now :cool:

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#40 Bart

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Posted 21 August 2006 - 09:14 PM

so you got it fixed? that's good :p

will you have an export to .ini feature?
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