Jump to content


Baikonur Rocket


  • Please log in to reply
6 replies to this topic

#1 Guest_Sgt.Skleni_*

Guest_Sgt.Skleni_*
  • Guests

Posted 26 June 2004 - 04:15 PM

Hey guys I hope you can help me... :)

I want to make a map with the Baikonur Rocket as a capturable building...so you capture it and can launch it every 5 mins,like a superweapon...
I guess I have to create a new building with a code similar to a normal sw, but how can I get this ingame without having modified INI files? So, this should only be a map and not a mod...

Can anyone tell me if this is possible and how to do it? :uh:

#2 Hostile

Hostile

    Benefitting Humanity Simply by Showing Up!

  • Veterans
  • 9,551 posts
  • Location:Washington DC
  •  T3A Founder
  • Division:Revora
  • Job:Global Administrator
  • Donated
  • Association

Posted 26 June 2004 - 04:31 PM

you can have ini files that go with just the map. Not sure how that works I've never done it. But it's possible.

#3 AdmiralGT

AdmiralGT

    title available

  • Members
  • 1,702 posts
  • Location:Bristol, UK
  • Projects:Petrolution

Posted 26 June 2004 - 06:28 PM

If you want to make it for only a single map then you need to create a map.ini which goes in the map folder in your My Documents Generals Folder and then add/edit the appropriate code for it to work.

#4 the_kid

the_kid

    L337 Pwnerer of N00bs

  • Project Team
  • 1,734 posts
  • Location:La$ Vega$, NV
  • Projects:freelancing between what interests me
  •  + TRIPLEhelix

Posted 27 June 2004 - 02:09 AM

yeah, then you just add the modules needed. I've never done it myself. But I test a lot of maps so I've seen it done before.

#5 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 27 June 2004 - 06:51 AM

And does it work the same way for a multiplayer map?

#6 AdmiralGT

AdmiralGT

    title available

  • Members
  • 1,702 posts
  • Location:Bristol, UK
  • Projects:Petrolution

Posted 27 June 2004 - 08:57 AM

Yup

#7 Sgt.Skleni

Sgt.Skleni
  • New Members
  • 1 posts

Posted 27 June 2004 - 09:05 AM

Thank you, I'll try it that way! :)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users