Ok...well I couldn't really understand half the stuff you said right there, but I certainly look forward to the next release.
I guess you guys have started up school again or something because the updates sure have decreased...You guys were on a roll before before!
...BTW, your MEC modding day presentation was awesome. Keep up the good work!
First alpha release in months just uploaded
Started by Bart, Aug 15 2006 11:24 PM
23 replies to this topic
#21 Guest_Nick-SoD_*
Posted 04 September 2006 - 06:08 PM
#23
Posted 05 September 2006 - 08:59 AM
for the next update we are waiting until tdp finishes the new models and skins for the morgul warriors, which are a lot of work
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#24
Posted 25 September 2006 - 08:46 AM
25-09-2006:
- New unit for elves: small eagle, available at level 2 from Entmoot
- Rivendell Warriors now (correctly) require level 2
- Shadows at high detail level are less pixelated
- New unit for mordor: Morgul Warrior
- Dwarven Miner, Crossbow and Khazad Guard commandbuttons use their respective
unit portraits as commandbutton, until an actual commandbutton image is made.
- Mordor Hasharin has a new portrait
- Hasharin and Khazad Guard now work correctly in formations
- Dwarven Crossbows correctly use their weapons now
- Orcs health to 40 from 75, buildtime to 15 from 10, buildcost to 80 from 75, damage still 15
- orc pit buildtime to 40 from 35
- New unit for elves: small eagle, available at level 2 from Entmoot
- Rivendell Warriors now (correctly) require level 2
- Shadows at high detail level are less pixelated
- New unit for mordor: Morgul Warrior
- Dwarven Miner, Crossbow and Khazad Guard commandbuttons use their respective
unit portraits as commandbutton, until an actual commandbutton image is made.
- Mordor Hasharin has a new portrait
- Hasharin and Khazad Guard now work correctly in formations
- Dwarven Crossbows correctly use their weapons now
- Orcs health to 40 from 75, buildtime to 15 from 10, buildcost to 80 from 75, damage still 15
- orc pit buildtime to 40 from 35
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
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