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First alpha release in months just uploaded


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#1 Bart

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Posted 15 August 2006 - 11:24 PM

Due to popular demand I've just taken the time to compile and upload a new alpha release. More info on the site :rolleyes:

Update 25-09-2006

Edited by 2playgames, 25 September 2006 - 09:56 AM.

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#2 Guest_Nick-SoD_*

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Posted 16 August 2006 - 02:26 AM

well, I got to look through the readme and it sounds good....BUT, the installer doesn't work. :(

I then tried changing the shortcuts "target" location to where the file was located, and that didn't work either...could you possibly post up the way to manually install it?

#3 Guest_Nick-SoD_*

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Posted 16 August 2006 - 02:52 AM

ok...I got it working now...noticed it was a FinalBig file and fixed my problem.

I've looked through the new Dale/Dwarven stuff, and it looks really good (excellent work on the Dale soldiers and archers :rolleyes: )...though there are some very noticeable issues (like the Dwaven crossbowmen having a red block over the arrow/bolt)

...this is still in an Alpha stage, though, so its understandable :shiftee:

Keep up the good work!

#4 Guest_Guest_*

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Posted 16 August 2006 - 02:59 AM

Huh... the mod starts correctly but many new buttons are pink instead of a picture and most of the new units are invisible. Any suggestions?

#5 plod2

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Posted 16 August 2006 - 09:42 AM

I downloaded it but when I play there is nothing new.

#6 Bart

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Posted 16 August 2006 - 10:42 AM

I downloaded it but when I play there is nothing new.

use the shortcut created by the installer

Huh... the mod starts correctly but many new buttons are pink instead of a picture and most of the new units are invisible. Any suggestions?

that is weird. can you tell me which units and buttons exactly?

well, I got to look through the readme and it sounds good....BUT, the installer doesn't work.

i've personally verified the installer and it works.

also, i don't know if this makes any difference, but we developed this mod with patch 1.04

edit: :rolleyes: i've just found out the installer doesn't create the right shortcut...fixing it now
edit2: fixed

Edited by 2playgames, 16 August 2006 - 10:49 AM.

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#7 plod2

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Posted 16 August 2006 - 11:00 AM

I downloaded it but when I play there is nothing new.

use the shortcut created by the installer.


I did and I have the latest patch, I only played as mordor though.

#8 Bart

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Posted 16 August 2006 - 11:23 AM

well, like i said in the post above, the installer created the same shortcut as the old one, but that's fixed now :p

i've also just uploaded another fix, because the level upgrades were free (we do that for testing)

Edited by 2playgames, 16 August 2006 - 11:25 AM.

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#9 Guest_The One_*

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Posted 16 August 2006 - 03:31 PM

Can you maybe just upload the updated files, having to download the whole mod new takes forever on dial up, and my downloads keep dumping. It is an awesome mod though. The only problems i had were :
Those pesky pink squares :p
There are still some "MISSING" tags under a couple units
For some reason the game crashed and I got an error when attempted to start a battle where I played Dwarves against Isenguard at the Isenguard map.

#10 Bart

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Posted 16 August 2006 - 04:47 PM

Can you maybe just upload the updated files, having to download the whole mod new takes forever on dial up

the mod consists of two files, one of which is a readme. in short, this is not possible

Those pesky pink squares

please tell us exactly where you see them, so we can fix it

There are still some "MISSING" tags under a couple units

we know ;)

For some reason the game crashed and I got an error when attempted to start a battle where I played Dwarves against Isenguard at the Isenguard map.

thanks, we'll fix it

oh, and next time, please post this in the bug list topic. nice and easy to keep everything in the same topic :p

glad you like the mod
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#11 Bart

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Posted 16 August 2006 - 09:23 PM

today's update just uploaded:

- Game no longer crashes when playing the Isengard map
- Game no longer crashes when building the Witch King
- New portrait for Khazad Guard
- Mordor can build Grond at level 3, but only 1.
- Battering Ram for Mordor and Isengard cost reduced to 200
- Siege tower cost reduced to 300
- Catapult cost increased to 400
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#12 Guest_Guest_*

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Posted 18 August 2006 - 05:32 AM

Pliese tell me the direckt link of new version of your mod

#13 Bart

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Posted 18 August 2006 - 09:55 AM

http://bfmemod.bartv..._16_08_2006.exe
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#14 Guest_Guest_*

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Posted 22 August 2006 - 02:19 AM

I downloaded the 0,5 version with the installer. but when I played as the elves, I saw some changes but no new units "only the names of lorien for galadhrim" but they are basically the same

#15 {IP}LORDOFDARKNESS

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Posted 22 August 2006 - 06:35 AM

I downloaded the 0,5 version with the installer. but when I played as the elves, I saw some changes but no new units "only the names of lorien for galadhrim" but they are basically the same

Read his readme file it says that the elves only have the lorien archer renamed , play mordor or dwarves and read the readme file next time. :p
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#16 Bart

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Posted 22 August 2006 - 10:19 AM

Read his readme file it says that the elves only have the lorien archer renamed

better yet, read the site:

0.50 has these features (and only these)
- All structures are now a lot stronger. No more rush rush rush strategies.
- Walls and the fortress now only take SIEGE and STRUCTURAL damage
- Especially for High Elven Lord :p Fortress Wall Hub Expansion now have the right wall armor
- Wall cliff caps now have wall armor
- Wall upgrades (towers) have wall armor
- Walls take longer (40s from 20s) to build
- A wall segment costs 40
- Fortresses now cost 3000
- Builders now cost 200
- Lorien units have been renamed to Galadhrim
- Haldir cost changed to 800
- Venom sacks cost greatly lowered
- Create-A-Hero costs 4000, 2000 to revive
- A new image has been added for the 'back to previous commandset' button
- The mirror of galadriel has been replaced by a normal well
- The range from the fortress in which you can build walls has been lowered (from 1500ft to 750ft)
- Mordor can build Isengard walls. Completely new Mordor walls will be created later
- Theoden, Faramir and Boromir leadership altered
- Orcs now take 30 CP


:p
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#17 plod2

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Posted 25 August 2006 - 09:25 AM

I got tghe latest version of your mod and was able to play it. I thought it was great! And I can't wait until it's finished. Keep up the good work :)

#18 Guest_Lord of Nazgul | Nazgl5_*

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Posted 03 September 2006 - 04:43 AM

well, I got to look through the readme and it sounds good....BUT, the installer doesn't work. :(

I then tried changing the shortcuts "target" location to where the file was located, and that didn't work either...could you possibly post up the way to manually install it?


It crashes my game for me... :ohmy:

#19 dojob

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Posted 03 September 2006 - 01:25 PM

I downloaded the 0,5 version with the installer. but when I played as the elves, I saw some changes but no new units "only the names of lorien for galadhrim" but they are basically the same


It never said any of the new stuff would be in the 0.50 version.

0.50 has these features (and only these)
- All structures are now a lot stronger. No more rush rush rush strategies.
- Walls and the fortress now only take SIEGE and STRUCTURAL damage
- Especially for High Elven Lord :shiftee: Fortress Wall Hub Expansion now have the right wall armor
- Wall cliff caps now have wall armor
- Wall upgrades (towers) have wall armor
- Walls take longer (40s from 20s) to build
- A wall segment costs 40
- Fortresses now cost 3000
- Builders now cost 200
- Lorien units have been renamed to Galadhrim
- Haldir cost changed to 800
- Venom sacks cost greatly lowered
- Create-A-Hero costs 4000, 2000 to revive
- A new image has been added for the 'back to previous commandset' button
- The mirror of galadriel has been replaced by a normal well
- The range from the fortress in which you can build walls has been lowered (from 1500ft to 750ft)
- Mordor can build Isengard walls. Completely new Mordor walls will be created later
- Theoden, Faramir and Boromir leadership altered
- Orcs now take 30 CP


btw plod2, if u "love magical trevor", then try this

Edited by Nu8, 03 September 2006 - 01:27 PM.

Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
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And please add Bear-mans


#20 Gherrick

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Posted 04 September 2006 - 03:07 PM

2 things:
I hope Mordor is gonna have Minas Morgul walls with green deadish glow.
And 2nd:
I'm forward to play next alpha.
Oh and forgot about 3rd and 4th...well whatever. :p
3: When new things (not alpha) will be released (you know screens or unit descriptions in features) and 4th:
Can you give Gothmog to this mod? PLZZZZZZZZZZ :lol:
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