Posted 14 May 2007 - 09:30 PM
Posted 17 May 2007 - 05:28 AM
about that leg...one can obtain the same result with normal map on low poly mesh you can generate normal map for low poly mesh from high poly one using max. through i am not completly sure how it is done at this soft. looking through help should be usefull on that subject.
Posted 18 May 2007 - 06:22 PM
Edited by Feudal_Knight, 18 May 2007 - 06:23 PM.
Posted 18 May 2007 - 07:10 PM
No fuel left for the pilgrims
Posted 19 May 2007 - 12:38 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
Posted 05 June 2007 - 02:35 AM
very very early WIP... i will continue it tomorrow if i can get on...
anyway heres what i have now
i will be adding more detail to the chest and the legs... feet and arms are extreamly wip so they are not supposed to look good yet at the end i will problably try to model out the cloth for the character
this one i might acually complete
comments please !
Edited by Feudal_Knight, 05 June 2007 - 02:47 AM.
Posted 05 June 2007 - 02:17 PM
for some reason i aint very happy with what i have atm so could anyone tell me what it might be?
i think i might want to redo some of it or try to make a new model with going much more into detail with every part of the model...
Posted 05 June 2007 - 04:23 PM
Edited by FlameGuard, 05 June 2007 - 04:45 PM.
Posted 06 June 2007 - 09:12 AM
The rest looks great
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
Posted 27 July 2007 - 09:15 PM
4709 polys (fingers are fixed dont worry ... just dont have a render of that)
Edited by Feudal_Knight, 27 July 2007 - 09:16 PM.
Posted 28 July 2007 - 07:30 AM
Posted 29 July 2007 - 05:32 AM
The guy is awesome, maybe his shoulders are too skiny, but however it's a good piece of work!
Posted 10 August 2007 - 05:38 PM
Edited by The Best Guest, 10 August 2007 - 05:39 PM.
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