However I would point out..not much new art involved.. the new art is for 2.0. If thats only interest..wait for 2.0

RS 1.99 gameplay enhancement build
Also works with RP if you must insist on it...

and off to 2.0 development then

Posted 16 August 2006 - 09:31 PM
Posted 16 August 2006 - 09:48 PM
Posted 16 August 2006 - 11:41 PM
Posted 17 August 2006 - 07:46 AM
i love Robot Storm
My favorite mod, the special with robot storm is the advance weapons that no one else can make
oh, and the ore extractor, it looks like it work on a other way than Allied Generals ore extractor tut, could you write a tut how you make it?
Edited by Apollo, 17 August 2006 - 09:35 AM.
Posted 17 August 2006 - 08:00 AM
Posted 17 August 2006 - 07:46 PM
Posted 18 August 2006 - 06:09 PM
Posted 19 August 2006 - 10:18 AM
Posted 19 August 2006 - 11:27 AM
I dunno why Apollo removed the Core requirement. I thought it was a really nifty feature. I might've suggested moving it to the Battle Lab, but I really did like that feature. Something to allow a swift lightning move by the other side to really punish NEXUS.
Posted 19 August 2006 - 01:15 PM
-Devastators explode when destroyed, usually taking your own units with them. (or the lesser buildings in your base.)Maybe the requirement was removed for balance. The other sides can't have their top tanks shut down, so Apollo removed it from Nexus. It was cool though.
Posted 19 August 2006 - 02:09 PM
-Devastators explode when destroyed, usually taking your own units with them. (or the lesser buildings in your base.)Maybe the requirement was removed for balance. The other sides can't have their top tanks shut down, so Apollo removed it from Nexus. It was cool though.
-Decimaters have no Anti Air attack so thats thier treu weakness. (that and they often kill each other if a fast unit gets close enough..*grumble*)
-The only real weakness of the centurions were that they wouldn't function with out the nexus core. since it has a powerfull attack, anti air. etc only thing it cant do is level up. but the unit is so powerfull it doesn't need veterancy.
so I don't think it was removed for balance sake
Posted 19 August 2006 - 03:42 PM
Posted 19 August 2006 - 09:27 PM
If that's the case, make Adv Robot Tanks or Annihilators have the control-centre weakness. Lord knows, THAT would be a sting in the tail for NEXUS
Edited by nemoricus, 19 August 2006 - 11:24 PM.
Posted 20 August 2006 - 12:52 AM
ROFLChange no 1: Your sig is too big
.
0 members, 0 guests, 0 anonymous users