Aaaagh! So much Minas Tirith... I've been tweaking it for the past long while, and I think I finally have it working in a way that I like. Here are some more changes:
Minas Tirith
- Six Wall Trebuchets are prebuilt on the second level.
- Orc Archers now have random skins. 3 out of 4 have Morgul armour for this mission.
- Seige Towers are now twice as hard to bring down due to increased armour values.
- Grond is indestructable. Because it's too big to turn around and leave the map after destroying the gate, Grond self destructs about 30 seconds after the gate is destroyed.
- Main gates are not controlled by the player. They automatically shut when Mordor begins to arrive, and cannot be opened again. This is because Grond gets very confused when you open the gate on it, leaving the ram blocking the way in.
- Wargs become part of the Mordor attack waves after the gate is breached.
- Mordor attack waves are no longer affected by Command Point limits. Re-enforcements arrive frequently to keep the player on their toes.
Captions for the below screenshots are on the Screens page.
I had an urge to make a Gil-Galad model and skin a couple days ago. After doing that, I decided to make a couple new animations for him, and then I coded him in the game. All just for fun. I'll leave all his stuff in the mod, but he won't be usable by default (anyone who wants to use him would just have to add in a wee bit of code in playertemplate.ini). If you do decide to code him in, you'll be happy to know that he's fully functional, and the AI will recognize and use him. But once again: he's not officially in the mod, so he offsets any balance. Hero information added to the Heroes page.
And finally, here's a new wallpaper for download:
Edited by Celeglin, 19 August 2006 - 11:29 PM.