Jump to content


Photo

Need a litte advice


  • Please log in to reply
2 replies to this topic

#1 Waray

Waray
  • Members
  • 6 posts
  • Location:The Netherlands

Posted 23 August 2006 - 08:49 AM

Hello, first of all thnx for the great tutorials, they really helped someone completely new to this stuff get a grasp of things.

However, while toying with making "new" powers I stumbled on a problem.
I'm currently making a power, which basically is Word of Power but with the FX of BalrogSummoning
(In a mod for BFME1 Sauron had this power, which I thought looked pretty cool).

I've made a copy of GandalfsWordOfPower in Weapon.ini, renamed it, altered the wave a bit (more damage, less range) and replaced the following lines:
PreAttackFX		   = FX_GandalfPreAttackBlastReal
FireFX				= FX_GandalfBlast

where I changed FX_GandalfBlast to FX_Novablast2, which is an edited version of FX_BalrogSummoningFinish.
This worked since I now got the sphere and blast FX while using the power.

However, I assumed the first line "FX_GandalfPreAttackBlastReal" was for the energy gathering which Gandalf/CAH uses (raise stick & slam while a rippled blue wave gathers) since in FX_list it's description is "This is Gandalf's Pre Attack Energy Gathering (version)". I changed it into FX_Novablast1, an edited version of FX_BalrogSummoningStart (I'm aiming to keep the animation where Gandalf raises his stick and slams it on the ground, but instead of the inverting waves, I want the yellow light bars coming up from the ground seen in the Balrog Summon) which apperantly doesn't work.

So now I'm guessing it's part of an animation, but I can't find it and I hope someone knows how to change it.
Thanks in advance.

#2 {IP}LORDOFDARKNESS

{IP}LORDOFDARKNESS

    Dark Master and Fx Lord

  • Members
  • 162 posts
  • Location:The Netherlands
  •  Advanced Fx Coder

Posted 23 August 2006 - 10:36 AM

Ok i will help a bit go to gandalf's code find this in his animations

;;; WORD OF POWER ANIMS ON FOOT ;;;
AnimationState = SPECIAL_WEAPON_ONE
StateName = Attacking
Animation
AnimationName = GUGandalfG_SKL.GUGandalfG_SPCK
AnimationMode = ONCE
End
FXEvent = Frame:5 Name:FX_GandalfPreAttackBlast
End

Now see that line FX event change that to this:

FXEvent = Frame:5 Name:FX_Novablast1

This should work for now :ohmy:

But remember ALWAYS BACKUP YOUR CODES BEFORE YOU DO SOMETHING!
Posted Image

#3 Waray

Waray
  • Members
  • 6 posts
  • Location:The Netherlands

Posted 23 August 2006 - 01:45 PM

Cheers man :ohmy:

Of dank je wel, kan ook.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users