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Alliances Of Old


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#1 olog hai of the east

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Posted 23 August 2006 - 08:14 PM

The alliances of old is a mod i wish to make.
I will be showing the techtrees of gundabad and lake men

TechTree of Gundabad


HEROES
Azog
Bolg
Lesser Balrog

UNITS
Warg Riders
Warg Pike Riders
Warg Riders Bow/ Spear
Orc Captain
Orc Trident Fighter
Goblin Swordsmen
Goblin Archer
Goblin Pike Man
Goblin Captain
Troll
Cave Troll
Body Guard Of Bolg (Elite) Mount Toggle.

STRUCTRES
Warg Pit
Goblin Hole
Orc Pit
Troll Pen
Slaughter House
Furnace

the TechTree of Lakemen
LAKE MEN


Heroes
Bard
Faithful Archer

UNITS
Axe men
Archer Captain (Single soldier similar to a Berserker/Captain)
Captain (Single soldier similar to a Berserker/Captain)
Elite Archer (strong Archers)
Elite Warrior (Strong Infantry)
Archer (Cheap Archers)
Warrior (Cheap Infantry)
Peasant Warrior
Peasant Archer

STRUCTURES
Farm
Merchant
Sea Trade Station
Barracks
Archery Range
Captains Quarters
Citadel
Keep
Tower
Gate House
Great Hall
ok so there is a techtree

I need modellers,skinners, coders, mappers and ideas people
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#2 Lauri

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Posted 23 August 2006 - 08:55 PM

I need modellers,skinners, coders, mappers and ideas people

well....................

good luck...... :umad:

how many ideas topics have you had 'till now?? :lol:

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#3 Clement

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Posted 23 August 2006 - 09:32 PM

And btw, right now, how many skinners, modelers are free?

Too few I think..... to start a new big mod....
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#4 turbinator

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Posted 23 August 2006 - 10:14 PM

to many to count lauri :umad:

Edited by turbinator, 23 August 2006 - 10:14 PM.


#5 Stealthsnake

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Posted 23 August 2006 - 11:38 PM

some advise, show work! it will convice people more if you show some kind of work :umad:
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#6 Mullers_11

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Posted 24 August 2006 - 10:31 AM

What the f.cuk... has he done it again?

Retired


#7 Mathijs

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Posted 24 August 2006 - 08:43 PM

Yar. I was glad he finally got on the way to learning INI, but starting a huge mod like this doesn't really help him.

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#8 turbinator

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Posted 25 August 2006 - 12:35 AM

lol what are you capable of doing so far with ini?

#9 Pixel

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Posted 25 August 2006 - 02:44 PM

This really wont help. Making a big project like this.... will only lead to it ending. Unless you have some skills.

#10 Bart

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Posted 25 August 2006 - 03:11 PM

i would have though you had learned something from your first topic :shiftee:

Edited by 2playgames, 25 August 2006 - 03:12 PM.

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#11 turbinator

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Posted 25 August 2006 - 10:33 PM

you would have thought so...
also in a msn convo he had said he was getting boored of learning to code and we all know it is better to learn to code first

Edited by turbinator, 25 August 2006 - 10:50 PM.


#12 Pixel

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Posted 26 August 2006 - 03:12 PM

Well.... you can learn whatever you like first. If you want to be a coder... learn how to code first.... If you want to be a modeler learn how to model first... and so on.

I started with coding moved onto modeling and then to skinning. But i can also do other things now aswell :grin:

Edited by FlameGuard, 26 August 2006 - 03:13 PM.


#13 Phil

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Posted 26 August 2006 - 03:17 PM

I started with coding, then moved on to coding and atm, I'm coding :grin:

No, seriously. Coding sure is a good start, in my opinion the basic thing of modding. Besides, a good basic coding knowledge is required to get everything else you might do ingame. I couldn't imagine to do a model/skin and not be able to put it ingame myself.

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#14 Fingulfin

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Posted 26 August 2006 - 03:45 PM

He is at it again!!! Ok here goes: If you are new at Coding (I have no clue how a modeler/skinner/whateverelsethereis should get his way into the modding World) start by making a few *small* modifications to your game. Then, if you think you have got it, edit special power. Shouldn't be too hard, just tinker with them to see what happens! Now you are ready to make a new Power. Your first will take a long time to make, but they get easier as you make more of them. Then, when you think you are proficient at that, Try to JOIN an existing mod team. Remember, JOIN, not START A NEW MOD! Most new people who come here don't realize that most of their new ideas arent really new. Most LOTR mods have a good deal of the stuff you listed! If you have no Idea who has a LOTR mod, here are a few names: Matias - Leader of Visions, Argolis - Leader of VAL's LOTR mod, Tom877 - Leader of his Mod/s. Any of those would probably be willing to take you (even if you are new :lol:) and with their team you can learn how to be succesfull at this fine art we call Modding :cool:


And thats all the mushy gushy wisdom youll be getting out of me :grin:


-Fingulfin

Edited by Fingulfin, 26 August 2006 - 03:53 PM.

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#15 Feanor

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Posted 26 August 2006 - 07:22 PM

woah fingulfin, you really gave him a good thrashing lol J/k
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#16 Fingulfin

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Posted 26 August 2006 - 07:24 PM

I was trying to be as soft as possible too...
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#17 Bart

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Posted 26 August 2006 - 09:27 PM

woah fingulfin, you really gave him a good thrashing lol J/k

it's for his own good :p

anyway, you don't have to join a mod team if you don't want to (i never did), but you should at least be able to do the entire coding of your mod before getting artists to join it

and yeah, many things you listed aren't new, but you can still give your own style to them :)
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#18 Fingulfin

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Posted 26 August 2006 - 09:43 PM

True, you don't have to join a mod team, but it is the easiest way to make reliable friends. Its also the easiest way to get involved in a mod as well :)
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#19 General Otmin

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Posted 28 August 2006 - 05:09 AM

That is definitely true Fingulfin.



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