what Tiberian like?
#1
Posted 20 March 2003 - 09:42 PM
#2
Posted 02 April 2003 - 09:44 PM
Mostly because i havent got the game so i very rarely play on it, i spose it just makes it different as i have got RA2 & YR and am somewhat BORED with it!!
If you are to get it, make sure you get the extension with it, i think it is called 'firestorm' it has cool new units on it!
the only thing i didnt like about it was the fact that when you had it on tech level 10, the AI's superweapons could blow up buildings but when we use them, they leave a tiny bit of power so the comp just repairs it! :evil:
[EDIT] oh yeh and the tunnels actually work
#3
Posted 03 April 2003 - 02:46 AM
#4
Posted 03 April 2003 - 12:23 PM
If you want to hit them hard, use GDI, they are better at attackin than NOD.
NOD tend to be the defensive side
#5
Posted 05 April 2003 - 05:12 PM
#6
Posted 05 April 2003 - 05:29 PM
Yea, but what really pisses me off is playing as NOD, having to pay trillions to actually build a base, getting Advanced Power Plants and they get zapped to bits by Ion Cannons while GDI, whose power supplies are totally crap, get the ol' peek-a-boo from sub transports. That's what really bugs me about that game. Everything costs too much in terms of cash and power, IMO. To make power easier to generate would help.
That is exactly the reason why i play on tech level 9. I know that you dont have the privilege of buildin mammoth mk's or cyborg commando's, but all in all, it is a fair game
#7
Posted 05 April 2003 - 06:56 PM
#8
Posted 26 June 2003 - 09:00 AM
flame is shite against everything par infantry (the flame tank in TD a lot better)
irritating bugs like attack cycle can't hit aircraft.
mammoth mk II ineffective...
titan rushing/ sub apc engineer tatics.
Cheating A.I. - your hunterseeker drones hit crappy civilian buildings. A.I. hunter seekers hit your con yard or mammoth mk II.
but if you balanced it out (either by modding/updating/ getting FS) it's worth it.
As for movies I'm not so sure. The intro's to RA2 are better but I miss winning FMV's. However I didn't enjoy the missions as much in TS. I'm playing as McNeil or Slavick instead of being an lowly commander, saving the world (like in Tiberian Dawn) + EVA isn't so cute :wink:
#9
Posted 26 June 2003 - 09:42 AM
your hunterseeker drones hit crappy civilian buildings
Thats what it was meant to do, until you bought the threat rating node hunter seekers were meant to attack all buildings on the map, after you purchased the node, which was placed on the then upgradable radar, it would only target your enemies buildings. I have to say i have never encountered this, but if it is in TS and not FS then that would be why as i bought them both together.
#10
Posted 26 June 2003 - 11:49 AM
There's a mission (GDI) where you start out with 3 mutant soldiers (Hijacker, Umagon, Ghost Stalker IIRC) and you should use these to rescue tratos.
If you start out there's somewhere a friendly Tiberian Fiend around which could help you a little, yet he is uncontrollable and will only attack what Umagon attacks..
So, the regular way is get Tratos out and make it to the transport, bye mutants, and hello reinforcements (MCV, Titans, Wolverines).
Well this didn't happen when I played, the mutants stayed and I got no reinforcements whatsoever, so I tried to just waste all and everything with my 3 units I had left, and guess, after a very long time I completed this mission this way, it's the hardest thing I've ever done! You try it for a change
#11
Posted 26 June 2003 - 11:57 AM
Forest Fire, bottom left, being green to camouflage your only entrance with Artillerys. :thumbs:
Stuff like dents piss me off... I used to get Artilleries firing and making huge pits in the ground after they fired enough. Having superweapons on is fun, but the dents ffs the dents!!! You can't just simply build the building back and I hate spending years plastering my base up with pavement.
But other than that, it's great. Love the music.
#12
Posted 27 June 2003 - 08:04 AM
What I miss from RA1 is indoor missions, there were FMV's of underground devil tongues so why not make underground missions? :( "
Edit: Like you Reakon I only play on TechLevel 9 although my special mod maps give me my cute techlevel 10 units...
#13
Posted 28 June 2003 - 07:00 PM
Threat Rating node? Is that anything like the RA2 Psychic Sensor?
#15
Posted 30 June 2003 - 02:18 PM
since i stuck at the frikkin mission where there is a firestorm generator which you need to get back, but cant get past attilery and obelisk :?
Lurking moar since 2004 2003!
#16
Posted 30 June 2003 - 02:21 PM
You are on captured hammerfest. After destroying radar, head north, you will see a base, hit the power plants to disable the obelisk then you can get past, the artillery will never hit you
#17
Posted 01 July 2003 - 06:19 PM
#19
Posted 11 September 2003 - 04:13 PM
#20
Posted 11 September 2003 - 04:45 PM
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