Ideas
#1 Guest_pf7612_*
Posted 27 August 2006 - 12:07 AM
Royal Guard- Elite rohan infantry, switch between spears and swords, groups of two, lvl 3.
Morgul leuteniants (sp)-elite mordor infantry with special morgul rage power that demoralizes enemies, lvl 3 groups of 1 or 2.
Hill ogeres(sp)- powerful ogere with big club, hero killer for gobs, lvl 2 or 3.
Wall tree tower- Wall tower for the elves looks like a tree with a platform with a lorien archer on it shooting the arrows.
Elven spy- stealthy spy unit capable of climbing trees, long sight range, bow and sword, much weaker when in tree, but forces enemy to use archers, or use laborers to chop down tree. lvl 3.
Hope you like my ideas, any type of feedback is appreciated .
#3
Posted 27 August 2006 - 09:37 AM
men already have two types of cavalry, which is enough. if, however, we're going to add even more units much later on, these will be the first new cavalry for menDol Amroth Knights- Heavily armored cavalry with longswords and shields and could mount and dismount, would look like tower guards with swords and the shields could look like the shields the numenoreans had but with the symbol of Dol Amroth-the white swan. Elie unit for men-definatley lvl 3, in groups of 5.
for that we have the tower guards (see answer above)Royal Guard- Elite rohan infantry, switch between spears and swords, groups of two, lvl 3.
for that we have the morgul warriors (see answer above)Morgul leuteniants (sp)-elite mordor infantry with special morgul rage power that demoralizes enemies, lvl 3 groups of 1 or 2.
hmm, goblins do lack a few units, but where did you get this idea?Hill ogeres(sp)- powerful ogere with big club, hero killer for gobs, lvl 2 or 3.
they already have the normal tower (which we might make stealthed)Wall tree tower- Wall tower for the elves looks like a tree with a platform with a lorien archer on it shooting the arrows.
a good idea but climbing trees can't be done i'm affraidElven spy- stealthy spy unit capable of climbing trees, long sight range, bow and sword, much weaker when in tree, but forces enemy to use archers, or use laborers to chop down tree. lvl 3.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#4 Guest_pf7612_*
Posted 27 August 2006 - 04:28 PM
I didn't know that they had towers and what do they look like? stealth is a good idea but I think that a tree would look cooler.
Morgul warriors are not available to me, and I downloaded the latest modification (16-08-06) :(
Anyways thanks for responding .
P.S. when will you be adding more units?
sorry if I am putting pressure on you, but this mod is already fantastic and I can't wait for more upgrades .
#5
Posted 27 August 2006 - 04:49 PM
I just made these ideas up.
I didn't know that they had towers and what do they look like? stealth is a good idea but I think that a tree would look cooler.
Morgul warriors are not available to me, and I downloaded the latest modification (16-08-06) :(
Anyways thanks for responding .
P.S. when will you be adding more units?
sorry if I am putting pressure on you, but this mod is already fantastic and I can't wait for more upgrades .
tower:
Edited by Nu8, 27 August 2006 - 04:50 PM.
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And please add Bear-mans
#6 Guest_pf7612_*
Posted 27 August 2006 - 05:56 PM
[/quote]
1. image link not working.
2. I just checked, morgul warriors and the elven towers are not working(there not there).I've downloaded 16-08-06, have the collecter's edition, and deleted the old file of the previous download for bfme 2 deluxe.
P.S. thanks for your help
#7 Guest_pf7612_*
Posted 27 August 2006 - 06:02 PM
#8
Posted 27 August 2006 - 06:42 PM
the tower for the elves is even in the original bfme 2, it should work (did you buy level 2?)
collector's edition shouldn't matter, and with the new versions with installer you don't have to delete older version any longer
an entirely new creature is much more than an existing creature in the wrong period of time, but your idea still isn't bad. an existing tolkien creature is preferred though
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#9 Guest_pf7612_*
Posted 27 August 2006 - 08:25 PM
yes I did and the picture isn't even there to build it.As in, it is not even an option on the wall segment and it is on a buildable wall segment (not next to a wall hub or other improvement).the tower for the elves is even in the original bfme 2, it should work (did you buy level 2?)
Edited by 2playgames, 27 August 2006 - 09:18 PM.
#10
Posted 27 August 2006 - 09:17 PM
wall towers we will add, but we are waiting (though we don't know when and if it will come) for a w3d importer which correctly imports the mapping (if you happen to see this Master Windu, yours unfortunately still doesn't work :()
Edited by 2playgames, 27 August 2006 - 09:18 PM.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#11 Guest_pf7612_*
Posted 27 August 2006 - 09:29 PM
Yeah, that's what I was talking about with the tree tower for the wall ,not a stand alone tower. You know, kinda like a tree growing off the wall(like those tree houses on the elven fortress)with a platform(like the one on the lvl 3 mallorn tree) with the lorien archer on it firing arrows.oh you're talking about a wall tower, i was talking about a seperate tower
wall towers we will add, but we are waiting (though we don't know when and if it will come) for a w3d importer which correctly imports the mapping (if you happen to see this Master Windu, yours unfortunately still doesn't work :()
P.S. I was the "guset" who was the first one to post on the pinned "welcome to our forum" topic, so those re also my ideas, if you want to check them out.
#12 Guest_pf7612_*
Posted 27 August 2006 - 09:34 PM
#13 Guest_pf7612_*
Posted 28 August 2006 - 01:02 AM
#15 Guest_pf7612_*
Posted 28 August 2006 - 05:44 PM
#17 Guest_pf7612_*
Posted 28 August 2006 - 08:52 PM
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I've got a hero for the gobs- how about Azog, a goblin king slain by dain in his early years. Here's one for Mordor- The Wainriders, either as a group or single, they would be elite cavalry for mordor. One last one, for men, Numenorean descendant swordsmen- one of the last of the Numenorean bloodline, these elite, tough, well-trained swordsmen fight for the rightful king with unrivaled fury- beserker unit for the MoTW.
Hope you like these !
P.S. you could use the skins from the last alliance for the numenoreans.
Edited by 2playgames, 28 August 2006 - 10:07 PM.
#18
Posted 30 August 2006 - 10:44 PM
- how can we have a goblin king which is dead?
- mordor shouldn't have too much cavalry
- we already have tower guards as elite units (we will give them swords...eventually)
but keep them coming
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#19 Guest_pf7612_*
Posted 01 September 2006 - 05:46 PM
What do you mean ? Borormir, Theoden,King Dain, The Witch King,the other nazgul, the mouth of sauron, Sharku, Saruman, Lurtz, and Grima all die and like you said, the gobs lack units(and heroes for that matter) and these are just ideas, you don't have to put them in, it's just my opinion. Oh, and tes the tower guards should definatly get swords if you don't use my numenorean idea .sorry but this time your ideas make no sense
- how can we have a goblin king which is dead?
- mordor shouldn't have too much cavalry
- we already have tower guards as elite units (we will give them swords...eventually)
but keep them coming
Anyways, here are more ideas:
1.Lugburtz-uruk hero for isengard
2.(if you can) buff to glorfindel-he's too weak
3.black numenoreans-corrupted evil men-well trained and eager for blood, beserker for mordor.
4.Beef up elven guards, the rivindell warriors are tougher(unless you want it that way)
That's all for now, thanks for listening .
#20
Posted 01 September 2006 - 11:10 PM
Besides, there ARE ogres in Middle-Earth: the Trolls Tolkien calls them ogres many times. So, you could just call them Hill Trolls and make a brand new texture for them.
Just a thought
Edited by Orc Master, 01 September 2006 - 11:10 PM.
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