Jump to content


Models from bfme2 to bfme1


  • Please log in to reply
14 replies to this topic

#1 Guest_Piotr92_*

Guest_Piotr92_*
  • Guests

Posted 27 August 2006 - 10:47 AM

how I can use the models from bfme2 in bfme1 with help of Renx?please help

#2 N19HtmAr3

N19HtmAr3

    title available

  • Project Team
  • 553 posts
  • Location:Sweden
  • Projects:Kicking ass...
  •  "who's that guy, anyways?"

Posted 27 August 2006 - 11:30 AM

Well, you can't... That would be illegal... :)

#3 LadyRhiea

LadyRhiea

    CPPB

  • Project Team
  • 784 posts
  • Projects:RJ-ROTWK

Posted 27 August 2006 - 11:53 AM

actually you can as long as you don't make your mod public. If you already own BFME 2 there's no difference for where the model's in. But if you make your mod public with those models then it'd be illegal.

Edited by LadyRhiea, 27 August 2006 - 11:53 AM.

Posted Image


I'm not smoking anything, I'm just Japanese.

You guys better hope I don't get hired by EA one day, sorry, I meant interned for very low wages

#4 Pixel

Pixel

  • Hosted
  • 2,451 posts
  • Location:London, UK

Posted 27 August 2006 - 12:30 PM

I heard bfme2 anims to dont when you put them into bfme1.

#5 Feanor

Feanor

    Knight of Heaven

  • Project Team
  • 582 posts
  • Location:scotland
  • Projects:Valarian mod studios, Kingdom of heaven mod co-leader
  •  Modeller & skinner

Posted 27 August 2006 - 12:42 PM

I donno never tryed it lol.
'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#6 Guest_Piotr92_*

Guest_Piotr92_*
  • Guests

Posted 27 August 2006 - 01:10 PM

I add model of Haldir from bfme2 to bfme1,I do an asset things and added it to ini and it's not work when I summon him I can't see him he's invisible

#7 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 27 August 2006 - 01:26 PM

But if you make your mod public with those models then it'd be illegal.

the next question is: would EA really care if you use 1 or 2 models from bfme 2? wouldn't they only (microscopically (sp?)) promote sales of bfme 2?

anyway, just import the models in renx and export them like you would do for bfme 1
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#8 LadyRhiea

LadyRhiea

    CPPB

  • Project Team
  • 784 posts
  • Projects:RJ-ROTWK

Posted 27 August 2006 - 01:47 PM

I think we had this discussion before, it is still illegal. Imagine if somebody has taken something from your mod and put it in their own (with credits ofcourse) and since it was supposed to be exclusive to YOUR mod people are like, cool, I can get it off this guy instead of you. It's illegal none the less, the best way is to make your own models, BFME 2 models aren't really that super.

Posted Image


I'm not smoking anything, I'm just Japanese.

You guys better hope I don't get hired by EA one day, sorry, I meant interned for very low wages

#9 Feanor

Feanor

    Knight of Heaven

  • Project Team
  • 582 posts
  • Location:scotland
  • Projects:Valarian mod studios, Kingdom of heaven mod co-leader
  •  Modeller & skinner

Posted 27 August 2006 - 01:56 PM

well the new ones are good, the bfme 1 ones they used are just rexported.
'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#10 Boy_suicide

Boy_suicide
  • Members
  • 226 posts
  • Location:My Location
  • Projects:Projects of some kind.
  •  Blue Text! YAY!

Posted 27 August 2006 - 04:04 PM

No, Feanor, the new ones still suck ***. It's just high quality.

#11 Feanor

Feanor

    Knight of Heaven

  • Project Team
  • 582 posts
  • Location:scotland
  • Projects:Valarian mod studios, Kingdom of heaven mod co-leader
  •  Modeller & skinner

Posted 27 August 2006 - 06:15 PM

umm ok..... perhaps you are right, but no EA bashing here.
'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#12 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 27 August 2006 - 06:37 PM

No, Feanor, the new ones still suck ***. It's just high quality

that's a bit of a contradiction, really :p

the bfme 1 ones they used are just rexported.

if even that :grin:

Edited by 2playgames, 27 August 2006 - 06:37 PM.

bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#13 morgoth946

morgoth946

    title available

  • Hosted
  • 630 posts
  • Location:Mallorca

Posted 27 August 2006 - 11:24 PM

No, Feanor, the new ones still suck ***. It's just high quality

that's a bit of a contradiction, really :ninja:

I think he means that they're "more" high poly but they look bad.
The Four Ages, the new english Website:

Posted Image

Posted Image

#14 Celeglin

Celeglin

    Silhouette of a Serenade

  • Hosted
  • 2,468 posts
  • Projects:The Elven Alliance, Rhovanion Alliance
  •  T3A Team Chamber Member

Posted 28 August 2006 - 03:14 AM

but no EA bashing here.


That is getting more irritating than the constant EA bashing ever was.

Edited by Celeglin, 28 August 2006 - 03:16 AM.

Posted Image
Posted Image


#15 LadyRhiea

LadyRhiea

    CPPB

  • Project Team
  • 784 posts
  • Projects:RJ-ROTWK

Posted 28 August 2006 - 08:29 AM

Piotr92, I think I see where your main problem is, you should start out reading T3A's modeling tutorials and skinning tutorials with all the correct tools. Then when there's a problem, maybe ask HERE on THIS topic because you already have 2 out. I used to depend alot on other people to make models for me so I can skin them, but people can't make exactly what you want (besides Dain and Nertea ofcourse) best person you can depend on is yourself.

BTW: Just now, this topic and your other topic had 88 views and 33 views..I just thought it was cool...

Posted Image


I'm not smoking anything, I'm just Japanese.

You guys better hope I don't get hired by EA one day, sorry, I meant interned for very low wages




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users