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Nearly had a heart attack...


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#1 Mig Eater

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Posted 30 August 2006 - 09:42 PM

I just did a quick estimate of how many units D-day will have when finished & it came up as 980..! :rolleyes:

After recovering from that shock (I nearly fell off my chair!) I reminded myself that that’s just the maximum number & it’s probably a lot less seeing as a lot of units are used twice or more so it’s probably more like 500 ish.

You see I made the unit list in a large table with rows showing unit types & columns for each time period. There is 28 types of unit, 5 time periods & 7 countries, so 28 x 5 x 7 = lot of work for me :p


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#2 Jeeves

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Posted 31 August 2006 - 04:04 AM

So the unit lists comming along nicely? And how many can you remember off the top of your head? :lol:
980 is a lot, I hope you're not overworking yourself or you will have a heart attack

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#3 raminator

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Posted 01 September 2006 - 05:59 AM

you are so sick... :D
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#4 Athena

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Posted 01 September 2006 - 09:27 AM

Wow :D. Go you! :p

#5 wilmet

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Posted 01 September 2006 - 10:02 AM

could be worse ? :D
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#6 Gaffel

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Posted 01 September 2006 - 10:46 AM

LoL 500 is way to mutch LOL, but it is your mod anyway
will there be a beta before full release?

#7 ZeroSamuraiX

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Posted 01 September 2006 - 02:50 PM

dude more units means more fun
keept at it mig
props and goodluck
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#8 Mig Eater

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Posted 01 September 2006 - 05:00 PM

So the unit lists comming along nicely? And how many can you remember off the top of your head?

Yer its about 90% finished now, still having problems finding pre-war SPGs for some sides tho. I know most sides didn’t have any at that time but I’m filling in the gaps with prototype stuff but even doing that is proving hard. As for remembering them I could probably name most of them except the Italian stuff which I’m not too great with.

will there be a beta before full release?

There will be a beta version but only Andre will get it at first, then once the two of us have worked out the main bugs half a dozen other ppl will get to test it. Before you ask I operate on a "don’t ask me I’ll ask you" policy for the beta testers so if I think you could help I’ll contact you.


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#9 OmegaBolt

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Posted 01 September 2006 - 05:06 PM

You call that a mod? :)

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#10 Mig Eater

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Posted 01 September 2006 - 06:31 PM

No I call it a new game built on a pre-existing engine :)


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#11 Jeeves

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Posted 02 September 2006 - 01:51 AM

"problems finding pre-war"?!? I know this guy who's obsessed with armored vehicles, from about 1910 to 1930, you should PM him with exactly what you're after, four eyes seaching is better than two ^_^

Edited by Jeeves, 02 September 2006 - 01:51 AM.

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#12 ZeroSamuraiX

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Posted 02 September 2006 - 02:09 AM

No I call it a new game built on a pre-existing engine ^_^


lolol mig
dont care jsu release it ^ ^
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#13 Rattuskid

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Posted 02 September 2006 - 05:08 AM

Curious, how are you calculating the armor ratings? Do you have a formula or is it all rough estimate?
Being a total douche.

#14 Mig Eater

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Posted 02 September 2006 - 07:38 AM

I just take the units max armour thickness & multiply by 10, so a unit with 85mm will get Strength=850 etc. I work out the rest of the units coding in a similar way, I do the same for their weapons too but you cant always find info on every weapon so I take educated guesses to fill in the blanks ^_^


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#15 Rattuskid

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Posted 03 September 2006 - 07:03 AM

Oh dear, that's a bit odd... Especially considering some units were very poorly armored in a surprising number of spots... I hope you use more for gun power than just the calibre.

At least tell me you use a seperate armortype for opentopped vehicles. I don't want my mortars to bounce off an M3 or Hummel like they're tanks.

:ohmy:
Being a total douche.

#16 Mig Eater

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Posted 03 September 2006 - 03:18 PM

I would prefer to add the thickness of the armour on all sides & then average it out to get each units strength but I can’t find that info for every unit so I use the max instead.

lol no weapon coding is a lot more complex :shiftee: I use armour penetration data for them.

For example a 17pdr with APDS can penetrate:

208mm at 500m
231mm at 1000m
176mm at 1500m
161mm at 2000m

So as it peaks at 1000m, ingame the 17pdr will have Damage=231 & Range=10. I then have several generic warheads for different types of ammo that I tweak till I’m happy.

As for open toped units most of them are pretty thinly armoured any way & can’t take much more then a few grenades so I haven’t thought about any special armour type for them. Then again I haven’t done any of the heaver open toped units like the Hummel yet so something like that will probably be needed in the future.


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#17 LEGO

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Posted 05 September 2006 - 04:33 AM

Keep yourself healthy, man.
Or eles we'll all share a heart attack :p

And:
I don't think take the peak range as the range in game is good. It may cause some weapons ranged 0 :blush: ...it will force you use another formula and cause trouble...
And take the range of (say) 60-70% the peak penetratable may be better?

#18 Rattuskid

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Posted 05 September 2006 - 05:56 PM

See, the issue is that even a medium/light tank with 70mm max armor then gets 700 hitpoints, and can take 3 shots (assuming you have 100% value for heavy armor in the W.H.) from the 17pndr before submitting. That's not too terribly realistic, now is it?

Edited by Rattuskid, 05 September 2006 - 05:56 PM.

Being a total douche.

#19 OmegaBolt

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Posted 05 September 2006 - 05:59 PM

Then again this is a game, wouldnt want to spend 10 minutes destroying a light tank.

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#20 Mig Eater

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Posted 05 September 2006 - 06:37 PM

The warhead is set at 250% for tanks atm, so most tanks take about 1 & a half shots to be destroyed by a unit of the same type. That’s not finalised tho & it may get changed during the beta testing.


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