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Playing in the sand


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#1 Mig Eater

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Posted 03 September 2006 - 07:19 PM

As some of you may know the beaches in D-day are going to be greatly expanded in size/quality & even have animated waves. I’ve made several attempts to make something I liked & now after about a year of trying I think I have something usable :shiftee:

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(It's not an in-game pic BTW just a composite preview)

I’m not 100% happy with the waves but I’ll work on it when I animate them. Before I can do any more tho I have to get over one major hurdle. Using the normal isoubn.pal just completely ruins it so I’m gona have to nag Pd to add custom pals for terrain in the next rock patch. It should be easy as he has already added custom pals for infantry, buildings & animations. If any of you talk to Pd please ask him about this, the more ppl that suggest it the more likely he will add it & I’m sure that you lot want to see this working ingame as much as I do :p


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#2 Athena

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Posted 03 September 2006 - 07:22 PM

Looks very cool, good luck with it :shiftee:.

#3 Gamemate

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Posted 03 September 2006 - 07:27 PM

That has to be the best beach I have ever seen made for any game/mod, I know it is just preview so far... Does not change that the composition of colours are just impressive :shiftee:
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#4 maggot

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Posted 03 September 2006 - 09:43 PM

Had to break my silence treatment for this (still check this site like 5 times a day - even when I work from 8 to 8) :shiftee:

Mig, that's incredible (and to think you're not happy with that... Go figure, at that rate we'll have to wait another year for a release before you're completely satisfied).

Anywho, if I may suggest darkening the water, as of now it looks more like a Bahama beach rather than an Omaha beach... The water probably was coloured red...

Waves look fine (award winning understatement of the year) by me. And I've added custom pals for terrain to the wishlist.

Edited by maggot, 03 September 2006 - 09:56 PM.


#5 Mig Eater

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Posted 03 September 2006 - 09:51 PM

Well 75% of the maps that will have beaches will be in the pacific so I didn’t want it too dark.


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#6 Mig Eater

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Posted 03 September 2006 - 10:04 PM

Actually my first attempt at this got as far as ingame testing & it didn’t really lag at all, that was on my old Win98 with 128mb of RAM!


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#7 Jeeves

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Posted 04 September 2006 - 12:43 AM

Alright! Not only is it cool but I could experience it when its done :shiftee:

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#8 wilmet

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Posted 04 September 2006 - 12:53 PM

it looks incredible :shiftee: it's amazing what you have managed to do with the old RA2 engine.
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#9 Mig Eater

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Posted 04 September 2006 - 01:29 PM

Well I can’t add it to RA2 until I can use custom pals :shiftee: once I have that tho its easy to do.

[rant]I would like to point out that I feel RA2 is very underrated & is full of possibilities but hardly any one has really tried to tap into that potential. I see all too often that modders set the benchmark at the standard game but you could do so much more with the engine if you wanted too![/rant]


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#10 wilmet

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Posted 04 September 2006 - 05:43 PM

show us the light , oh eating one :lol:

it's interesting to see that all you needed to do was to try, hope you'll be able to convince Pd.
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#11 LEGO

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Posted 05 September 2006 - 04:39 AM

I can hardly believe it's a ingame image of YURI, if it were not from you, the eats one :blush:

Next time try to split the sea water :p

#12 Blade

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Posted 05 September 2006 - 11:28 PM

You have forgotten one possible problem that I've never put to the test for this... how exactly do you plan on syncing the wave animations between seperate tiles?

#13 Mig Eater

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Posted 06 September 2006 - 12:36 AM

I plan to have set start & finish points as well as have a set distance the wave will travel each frame. I’ll be using pre-made grids that will mark all these points out, of course it will probably need a bit of fixing here & there but it shouldn't be much of a problem. I’ve used the same method several times before to line up lat tiles, just this time it will be more complex.

You might be interested to know that I’m thinking about making horizontal & vertical tiles for this new beach to go along with the normal diagonal style tiles, it should open a lot more possibilities & also have a more natural feel.

Lastly I think I figured out a way to use custom pals even if Pd doesn’t add it RP 1.09, still need to test it tho.


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#14 raminator

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Posted 06 September 2006 - 09:09 AM

holy fuckin great stuff
you are teh r0x0r :p

but before i say to much i want to see an animated ingame pic :p
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#15 killakanz

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Posted 06 September 2006 - 09:22 AM

try adding a tad of green to the water
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#16 OmegaBolt

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Posted 06 September 2006 - 04:53 PM

Looks cool. *gets idea* :D

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#17 Ash

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Posted 07 September 2006 - 07:07 PM

I can almost hear that water sloshing against the beach...


Since you say that's not an ingame, what does it look like ingame? :)

#18 Mig Eater

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Posted 07 September 2006 - 08:44 PM

I'll show you when it is ingame :) it's probably gona take a month to get this fully working ingame & I want to finish some other stuff I'm doing first.


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#19 Allied General

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Posted 07 September 2006 - 08:50 PM

Impressive :)
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#20 Verrückt

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Posted 19 October 2006 - 02:19 PM

wow those beaches are amazing. :lol:
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