It's Pends replacement for the Rank restrictions in Contra. Basiclly you have to buy them in order to get more advanced tech!
o my god this is briljant a fresh and new idea
pend did you come up with that your self?
Yes, I thaught of it, but I'm not the first person to think of it. I was just trying to find a more fair wa to handle the tech escalations in Conta because I like the paced gameplay, but not the expierince system.
After I set it up and played with it I realized that it was very similare to Dawn of War, Act of War (game not Mod), and Age of Empires, but it wasn't created to copy those, it was just a way that made sense.
don,t make the mistake to downgrade someone if he is to strong insteed increese the other power so they can compete with the best unit.
alot of developers do that but it,s stupid,
Thats not really the case I'm talking about... I don't plan on nerfing anything GLA, but they do need to be put on the same restriction curve as the other players. Fr example, can you imagine playing Contra with the rank restrictions, but your friend DOESN'T have the rank restrictions... your fighting to get rank3 and a strategy center and he just builds a superweapon right away and hits you with Bertas and MIRV Nukes. In this case, making your friend play with the same rules as you isn't nerfing at all. He still gets the same units and is just as strong as before, but he has to wait just as long as you do to get them. This is the current case with the GLA in remix3. They need to be made to wait before reaching thier late game toys.
Mostly I agree with what you are saying though about powerup the weak ones and avoid nerfing the strong... but there are times when it has to be done. In Contra.04 Nuke general was grossly over powered. I was able to bring the late game play of every Remex3 General up to the same late game standards as Nuke china in Contra.04, but Nuke China was still too strong because he started off stronger AND had a strong late game. The solution was to slowdown how quickly he becomes powerful. His late game is everybit as strong as he was in Contra.04, but he takes as long to get there as the other generals. thus making him equal with minimal nerfing... not none, just minimal.
good luk with mod when wil it be ready and steady lol?
THE QUESTION
I'm planning on a mid October public release of the USA-China alpha given good conditions.
Edited by Pendaelose, 08 September 2006 - 04:57 PM.