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My BfME 2 Questions


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#1 Azrael

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Posted 07 September 2006 - 08:08 PM

I'm trying to make Elrond fire the Tornado at enemies, but I can't find out where the 'ElrondWhirlwind' is! ¬_¬ Can anyone help me?

Edited by Azrael, 09 September 2006 - 05:07 PM.


#2 Fingulfin

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Posted 07 September 2006 - 08:14 PM

data\ini\object\neutral\neutralunits.ini :)
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#3 {IP}LORDOFDARKNESS

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Posted 07 September 2006 - 08:16 PM

I'm trying to make Elrond fire the Tornado at enemies, but I can't find out where the 'ElrondWhirlwind' is! ¬_¬ Can anyone help me?


Go to object then Neutral and then open a file called neutralunits search there for ElrondWhirlwind its in there :)

Lol both at the same time fingulfin

Edited by LORDOFDARKNESS, 07 September 2006 - 08:17 PM.

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#4 Azrael

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Posted 07 September 2006 - 08:34 PM

w00t :) Thank yoooou

#5 Azrael

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Posted 08 September 2006 - 10:31 PM

I know, double post, but it's on a different subject.

I've screwed up Elrond. The game dies when I recruit him. Maybe I should just leave him with a 'Summoning Tornado' ability instead of a 'fires tornado' ability. *sigh*

I've gotten rid of Galadriel's 'auras' and "Storm Queen" skin, but I was wondering if it was possible to re-apply that skin for a short amount of time? I'm giving her an "Elf Witch" power which is basically a mini WoP. She plays an FX and then plays another FX with a WoP-type blast. But, I was hoping that I could have the "Storm Queen" skin re-applied for the duration of the ability, but then go back to the 'white' Galadriel skin when it's finished.

Can anyone help me?

EDIT:
While adding DreadLordNyax's BfME1 FX's into BfME2, the game crashed because "AREA_EFFECT" is an invalid priority. What should I put instead?

Edited by Azrael, 08 September 2006 - 10:58 PM.


#6 Fingulfin

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Posted 09 September 2006 - 12:46 AM

Search Through FXParticle system for an alternative to AREA_EFFECT. Try ALWAYS_RENDER.

EDIT: In reply to question 1: In your special weapon bolck in the draw module (the one where you define what animation to use) add

Texture	= OldTexture.tga NewTexture.tga

That might work, but Im not sure. Test it and see :p

Edited by Fingulfin, 09 September 2006 - 12:49 AM.

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#7 Azrael

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Posted 09 September 2006 - 03:25 PM

I figured out how to do it. I used this in the Behaviour code:

SetModelCondition			= ModelConditionState:USER_1
		SetModelConditionTime		= 4.0

It makes Galadriel go into her Storm Queen skin for 4 seconds, and then it goes back to her normal skin :p

EDIT:
Does anybody know where are the Create-a-hero files kept? I was hoping I could make a hero and then edit it. I want to make Alatar, Pallando and Radagast, but since I can't skin or model, I was hoping to use CaH to make them, but edit their abilities/armor/damage myself. But the only create-a-hero files I can find are "Cah" files and I can't open them. Is this even possible? Or is it illegal or whatever?

Edited by Azrael, 09 September 2006 - 03:46 PM.


#8 Hard_Sander

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Posted 09 September 2006 - 05:32 PM

To edit them, use the ''open with editor", at the edit tab.

#9 Azrael

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Posted 09 September 2006 - 11:28 PM

To edit them, use the ''open with editor", at the edit tab.


Eh? I'm confused. Edit tab? I don't know what program I need to edit .cah files, thus why I can't edit them.

#10 Hard_Sander

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Posted 10 September 2006 - 07:50 AM

Just finalbig and a program like Wordpad.

In FinalBig click the CaH tab you want to edit, then next to the file tab, click the edit tab and click edit with editor. Or you could click Ctlr + e.

#11 Azrael

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Posted 10 September 2006 - 11:28 AM

Woo, I opened it right :mellow: But unfortunately it wasn't of much help. It was only the CAH commands for the commandset and some attributes.

Does anyone know if there are any other Create-A-Hero files? I tried making Alatar from just code, but that has too many problems ;)

#12 Bart

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Posted 10 September 2006 - 11:35 AM

I tried making Alatar from just code, but that has too many problems

and yet that is the only way :mellow:
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#13 Azrael

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Posted 10 September 2006 - 12:49 PM

It is? T_T Gah, I'll just have to try again.

#14 Hard_Sander

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Posted 10 September 2006 - 07:16 PM

Did you check both data\ini\createahero... and data\ini\object\createahero\createahero...?

#15 Azrael

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Posted 10 September 2006 - 08:21 PM

I must have missed that ;) So you mean that's in INI.big?

#16 Fingulfin

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Posted 10 September 2006 - 10:16 PM

Yes, all the CaH system files are in there. Take a few hours to look at them all, and it will make alot more sense.
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#17 Azrael

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Posted 11 September 2006 - 06:23 AM

I'll probably take a look at that on the weekend when I have more time. Is there anyone out there who has made heroes just from the create-a-hero code? If so, do you think you could give me a pointer or two?

#18 Bart

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Posted 11 September 2006 - 08:01 AM

you just can't. the create-a-hero files containing your own heroes have no connection at all with normal object files
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#19 Azrael

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Posted 11 September 2006 - 03:33 PM

Gah, fair enough. I'll just use Saruman as a base for now. Hopefully I'll learn how to skin - somewhere between now and 2008 :)

#20 IthronAiwendil

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Posted 11 September 2006 - 03:56 PM

Gah, fair enough. I'll just use Saruman as a base for now. Hopefully I'll learn how to skin - somewhere between now and 2008 :)

So you will be doing the same thing as I have done in my "Blue Wizards Mod": Use Gandalf/Saruman as a base and reskin their clothes into a different color...




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