Edited by Azrael, 09 September 2006 - 05:07 PM.
My BfME 2 Questions
#1
Posted 07 September 2006 - 08:08 PM
#3
Posted 07 September 2006 - 08:16 PM
I'm trying to make Elrond fire the Tornado at enemies, but I can't find out where the 'ElrondWhirlwind' is! ¬_¬ Can anyone help me?
Go to object then Neutral and then open a file called neutralunits search there for ElrondWhirlwind its in there
Lol both at the same time fingulfin
Edited by LORDOFDARKNESS, 07 September 2006 - 08:17 PM.
#4
Posted 07 September 2006 - 08:34 PM
#5
Posted 08 September 2006 - 10:31 PM
I've screwed up Elrond. The game dies when I recruit him. Maybe I should just leave him with a 'Summoning Tornado' ability instead of a 'fires tornado' ability. *sigh*
I've gotten rid of Galadriel's 'auras' and "Storm Queen" skin, but I was wondering if it was possible to re-apply that skin for a short amount of time? I'm giving her an "Elf Witch" power which is basically a mini WoP. She plays an FX and then plays another FX with a WoP-type blast. But, I was hoping that I could have the "Storm Queen" skin re-applied for the duration of the ability, but then go back to the 'white' Galadriel skin when it's finished.
Can anyone help me?
EDIT:
While adding DreadLordNyax's BfME1 FX's into BfME2, the game crashed because "AREA_EFFECT" is an invalid priority. What should I put instead?
Edited by Azrael, 08 September 2006 - 10:58 PM.
#6
Posted 09 September 2006 - 12:46 AM
EDIT: In reply to question 1: In your special weapon bolck in the draw module (the one where you define what animation to use) add
Texture = OldTexture.tga NewTexture.tga
That might work, but Im not sure. Test it and see
Edited by Fingulfin, 09 September 2006 - 12:49 AM.
#7
Posted 09 September 2006 - 03:25 PM
SetModelCondition = ModelConditionState:USER_1 SetModelConditionTime = 4.0
It makes Galadriel go into her Storm Queen skin for 4 seconds, and then it goes back to her normal skin
EDIT:
Does anybody know where are the Create-a-hero files kept? I was hoping I could make a hero and then edit it. I want to make Alatar, Pallando and Radagast, but since I can't skin or model, I was hoping to use CaH to make them, but edit their abilities/armor/damage myself. But the only create-a-hero files I can find are "Cah" files and I can't open them. Is this even possible? Or is it illegal or whatever?
Edited by Azrael, 09 September 2006 - 03:46 PM.
#8
Posted 09 September 2006 - 05:32 PM
#9
Posted 09 September 2006 - 11:28 PM
To edit them, use the ''open with editor", at the edit tab.
Eh? I'm confused. Edit tab? I don't know what program I need to edit .cah files, thus why I can't edit them.
#10
Posted 10 September 2006 - 07:50 AM
In FinalBig click the CaH tab you want to edit, then next to the file tab, click the edit tab and click edit with editor. Or you could click Ctlr + e.
#11
Posted 10 September 2006 - 11:28 AM
Does anyone know if there are any other Create-A-Hero files? I tried making Alatar from just code, but that has too many problems
#13
Posted 10 September 2006 - 12:49 PM
#14
Posted 10 September 2006 - 07:16 PM
#15
Posted 10 September 2006 - 08:21 PM
#17
Posted 11 September 2006 - 06:23 AM
#18
Posted 11 September 2006 - 08:01 AM
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#19
Posted 11 September 2006 - 03:33 PM
#20
Posted 11 September 2006 - 03:56 PM
So you will be doing the same thing as I have done in my "Blue Wizards Mod": Use Gandalf/Saruman as a base and reskin their clothes into a different color...Gah, fair enough. I'll just use Saruman as a base for now. Hopefully I'll learn how to skin - somewhere between now and 2008
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