oh look big birds :p
#1
Posted 12 September 2006 - 05:04 PM
Time to go bird hunting eh?
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#2
Posted 12 September 2006 - 05:07 PM
#3
Posted 12 September 2006 - 05:08 PM
#6
Posted 12 September 2006 - 08:09 PM
#8
Posted 12 September 2006 - 10:39 PM
hmmm i agree with paradox, j=kinda big, but i like it
whatever apollo its good
props to you
#9
Posted 13 September 2006 - 03:31 AM
Evil genocidal bastard!
#10
Posted 13 September 2006 - 09:24 AM
#11 Guest_Guest_cybx_*_*
Posted 13 September 2006 - 06:08 PM
Time to go bird hunting eh?
Man its too big, and both for a fighter or a transport it isn´t very good, if you want that to be an heli or a fighter it should be smaller, for a transport it would look better with two more engines on the back part.
#12 Guest_Guest_cybx_*_*
Posted 13 September 2006 - 06:12 PM
#13
Posted 13 September 2006 - 06:25 PM
Ideas from other projects are fine but keep in mind that unit designs are not random, in RS everything is made to make sense...
Edited by gamemate, 13 September 2006 - 06:54 PM.
#14
Posted 13 September 2006 - 08:01 PM
Time to go bird hunting? Fun.
This was the shadow in the NEXUS barracks pic, right?
BTW, I have been snooping in ini files to plan out my own mod for tiberian sun and a thought occurred to me. Why not give the powerup feature to all NEXUS hover units and tie it to various structures? i.e. NEXUS core controls basic tanks, battle lab annhilator and wraith, etc.
Edited by nemoricus, 13 September 2006 - 09:48 PM.
#15
Posted 14 September 2006 - 06:20 AM
*grabs bucket*
Time to go bird hunting? Fun.
This was the shadow in the NEXUS barracks pic, right?
BTW, I have been snooping in ini files to plan out my own mod for tiberian sun and a thought occurred to me. Why not give the powerup feature to all NEXUS hover units and tie it to various structures? i.e. NEXUS core controls basic tanks, battle lab annhilator and wraith, etc.
Nice guess about the shadow but alas it wasn't, whatever that shadow was, its stunning ingame and some those who know it are thinking its little over the top for nexus stolen tech but heh
As for power up logic AFAIK you can only have one building control one unit so considering amount of units vs buildings... no worky plus simple power cut would render entire side dead...
as for unit whining, we may touch it up prior to release and reason for size is serious firepower of course, its not a lowly comanche clone
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#16
Posted 14 September 2006 - 08:16 AM
(don't say you're using the turret trick i did for Solar )
(◉ ᗝ ◉)
#18
Posted 17 September 2006 - 11:44 AM
#19
Posted 18 September 2006 - 12:05 PM
*goes to empty(verb, not adj.) bucket*
NEXUS gets a new air unit? Hmm, that sounds like every side has a heavy air unit.
Let's rock and roll.
That NEXUS air unit Apollo spoke of isn't standard fare, yknow. And when I say it anally rapes everything, I'm not exaggerating.
#20
Posted 18 September 2006 - 10:07 PM
Apollo, you should give all aircraft except kirov and airport bound planes the ability to deploy to land. It would make them repairable by regenerator repair vehicles.
Edited by nemoricus, 18 September 2006 - 10:27 PM.
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