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oh look big birds :p


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#1 Apollo

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Posted 12 September 2006 - 05:04 PM

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Time to go bird hunting eh? :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#2 Athena

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Posted 12 September 2006 - 05:07 PM

lol, it sure is big. Looks very good :p.

#3 Ash

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Posted 12 September 2006 - 05:08 PM

Cool stuff, if perhaps a little *too* large IMO. :p

#4 Allied General

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Posted 12 September 2006 - 06:46 PM

size is fine, reminds me of terminator/dropship origins :p
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#5 OmegaBolt

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Posted 12 September 2006 - 08:05 PM

Window still missing, dont care what you say. :p

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#6 Ash

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Posted 12 September 2006 - 08:09 PM

It has a window...albeit difficult to see, I'll grant you.

#7 OmegaBolt

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Posted 12 September 2006 - 08:11 PM

No, i mean on the right side you cant see on that image, one window isnt there. Just a hole. :p

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#8 ZeroSamuraiX

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Posted 12 September 2006 - 10:39 PM

o man whats the name of the unit?
hmmm i agree with paradox, j=kinda big, but i like it
whatever apollo its good
props to you
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#9 Cadre

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Posted 13 September 2006 - 03:31 AM

Sweet, looks like the Allies are going to retire the Comanche. If not I still look forward to using it against the Nexus...

Evil genocidal bastard!

#10 Ash

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Posted 13 September 2006 - 09:24 AM

No, the Comanche is not being retired. This is the Condor Gunship, gents. :p

#11 Guest_Guest_cybx_*_*

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Posted 13 September 2006 - 06:08 PM

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Time to go bird hunting eh? :)


Man its too big, and both for a fighter or a transport it isn´t very good, if you want that to be an heli or a fighter it should be smaller, for a transport it would look better with two more engines on the back part.

#12 Guest_Guest_cybx_*_*

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Posted 13 September 2006 - 06:12 PM

Appolo an advice make a variation of the orca fighter to replace the comanche take a look at the new EA Battlefield 2147, they have cool looking ships that replace the helis :).

#13 Gamemate

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Posted 13 September 2006 - 06:25 PM

Considering weaponary, role for the unit and overall scale of other units it is perfectly fine imo... if you ask me it could even be larger.

Ideas from other projects are fine but keep in mind that unit designs are not random, in RS everything is made to make sense...

Edited by gamemate, 13 September 2006 - 06:54 PM.

If people were more constructive with their comments, then this place would be more enjoyable
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#14 Nemoricus

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Posted 13 September 2006 - 08:01 PM

*grabs bucket*

Time to go bird hunting? Fun. :)

This was the shadow in the NEXUS barracks pic, right?

BTW, I have been snooping in ini files to plan out my own mod for tiberian sun and a thought occurred to me. Why not give the powerup feature to all NEXUS hover units and tie it to various structures? i.e. NEXUS core controls basic tanks, battle lab annhilator and wraith, etc.

Edited by nemoricus, 13 September 2006 - 09:48 PM.

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#15 Apollo

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Posted 14 September 2006 - 06:20 AM

*grabs bucket*

Time to go bird hunting? Fun. :)

This was the shadow in the NEXUS barracks pic, right?

BTW, I have been snooping in ini files to plan out my own mod for tiberian sun and a thought occurred to me. Why not give the powerup feature to all NEXUS hover units and tie it to various structures? i.e. NEXUS core controls basic tanks, battle lab annhilator and wraith, etc.


Nice guess about the shadow but alas it wasn't, whatever that shadow was, its stunning ingame and some those who know it are thinking its little over the top for nexus stolen tech but heh :p

As for power up logic AFAIK you can only have one building control one unit so considering amount of units vs buildings... no worky plus simple power cut would render entire side dead... ;)

as for unit whining, we may touch it up prior to release and reason for size is serious firepower of course, its not a lowly comanche clone :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#16 mevitar

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Posted 14 September 2006 - 08:16 AM

hey, what is that tiny shadow right under the second Condor?
(don't say you're using the turret trick i did for Solar ;) )
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#17 Nemoricus

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Posted 14 September 2006 - 08:10 PM

*goes to empty(verb, not adj.) bucket*
NEXUS gets a new air unit? Hmm, that sounds like every side has a heavy air unit.
Let's rock and roll.
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#18 Shine On

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Posted 17 September 2006 - 11:44 AM

Actually that looks very much like its based on the Airship see in Terminator 1 and 2. Looks cool :lol:
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#19 Ash

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Posted 18 September 2006 - 12:05 PM

*goes to empty(verb, not adj.) bucket*
NEXUS gets a new air unit? Hmm, that sounds like every side has a heavy air unit.
Let's rock and roll.


That NEXUS air unit Apollo spoke of isn't standard fare, yknow. And when I say it anally rapes everything, I'm not exaggerating.

#20 Nemoricus

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Posted 18 September 2006 - 10:07 PM

Really? Sounds like fun. I'm looking forward to 2.0. :)
Apollo, you should give all aircraft except kirov and airport bound planes the ability to deploy to land. It would make them repairable by regenerator repair vehicles.

Edited by nemoricus, 18 September 2006 - 10:27 PM.

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