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NEXUS


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#21 OmegaBolt

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Posted 19 September 2006 - 02:22 PM

Only reason i said it might be a core was because there is a version of that in the old RS files called core.shp. :p Con Yards dont have to have arms.. would be more logical for a Cyborg faction to have radar and satellite dishes on theirs.

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#22 Ash

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Posted 19 September 2006 - 04:11 PM

They're not cyborgs. :p

#23 Vinifera7

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Posted 19 September 2006 - 04:32 PM

Sweet graphics, gamemate!

One suggestion: Rearrange the air base thing like this:

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You'd even have room for a fifth pad.
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#24 Nemoricus

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Posted 19 September 2006 - 09:13 PM

Why give NEXUS a reason to be more uber than he is? No fifth pad necessary I believe. Price hike needed if one is added.
About what omegabolt said, I was referring to the never before seen structure in the pics.
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#25 Ash

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Posted 20 September 2006 - 09:22 PM

With that configuration, I would assume you'd be forced to have a fifth pad or something to fill the empty cell which would be dedicated to the building due to the new dimensions such building would require.

Also, wouldn't there be issues as to where the planes decided to land if there were two pads on one side and two on another? Can you actually define which cells the planes land at? :blink:

While from a purely aesthetic point of view I do like that configuration better, from a balance point of view as nemo said, and also for the possible bug alarm bell it raises in my (admittedly knownothing) mind, I think it'd be unwise. :grin:

#26 Allied General

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Posted 21 September 2006 - 08:55 PM

you can define the cells no problem but for balance purposes both in terms of number of aircraft it supports and its extra vunerability due to larger foundation I don't really like it
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#27 OmegaBolt

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Posted 22 September 2006 - 09:05 AM

Dont like it either. Just.. too big since there are already loads of big structures already.

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#28 Cybx

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Posted 23 September 2006 - 11:52 AM

Sweet graphics, gamemate!

One suggestion: Rearrange the air base thing like this:

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You'd even have room for a fifth pad.


like this no way keep the original one on the picture.

NEXUS is coming my brothers and sisters!

Our spy has relayed us following picture of a outpost with few rather curious buildings of unknown purpose, still only thing is certain of them, they bring death surely to us all :wub:

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Apollo i see the armory, power plants, barracks, airbase, but witch one is the weapons factory and another thing that building close to the walls is that the new super weapon building?
I will wait for your reply.

#29 Nemoricus

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Posted 23 September 2006 - 01:39 PM

There's no ore refinery, war factory, or core in the pic. I think.
There's two superweapon structures. I think.
The armory is the robotics plant.

BTW, Apollo. The robotics plant is just a cloning vats giving discounts on infantry. Needs to be more unique IMO.
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#30 Allied General

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Posted 23 September 2006 - 02:21 PM

well thats all it can be do, it is the ra2/yr engine ....
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#31 Apollo

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Posted 23 September 2006 - 03:57 PM

There's no ore refinery, war factory, or core in the pic. I think.
There's two superweapon structures. I think.
The armory is the robotics plant.

BTW, Apollo. The robotics plant is just a cloning vats giving discounts on infantry. Needs to be more unique IMO.


yes, no ore refinery (forgot something :p), war factory (being overhauled), or core (same deal) shown.

correction, the plant is discount giver+ cloning vats+ grinder.

well thats all it can be do, it is the ra2/yr engine ....


yeah..and I got still to decide special building/s for FL & AL's own...

granted I got few decent ideas, not telling them :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#32 Nemoricus

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Posted 23 September 2006 - 06:23 PM

I daresay that the core and war factory need the overhaul. Where's the speaker tower? It's not there either.
Is it still in production? The promo version looked pretty good.
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#33 Gamemate

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Posted 23 September 2006 - 06:32 PM

Hacker tower was not shown since needed a overhaul, the team is quite picky about details (I am not excluded :p ). Until satisfactory to the majority of the staff there is going to be overhauls ^_^

I would keep checking the forums rumors has it that Apollo has something up his sleeve (knowing Apollo it is either Vodka or .... :p ).
If people were more constructive with their comments, then this place would be more enjoyable
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#34 Ash

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Posted 23 September 2006 - 08:39 PM

Apollo keeps his wife Heidi up his sleeve.



Have you dared to nerf the Robotics Plant to only give discounts on inf? :(

#35 Nemoricus

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Posted 23 September 2006 - 11:32 PM

He has. NEXUS does need balancing. Problem is, robotics plant needs an overhaul to be unique.
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#36 ZeroSamuraiX

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Posted 24 September 2006 - 01:44 AM

tch o man loved that bout the nexus
o well it does need balancing
No heat no happiness
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#37 Apollo

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Posted 24 September 2006 - 06:58 AM

Apollo keeps his wife Heidi up his sleeve.

Have you dared to nerf the Robotics Plant to only give discounts on inf? :(

He has. NEXUS does need balancing. Problem is, robotics plant needs an overhaul to be unique.


Okay... what would that overhaul be then? gimme some ideas...

balancing(?) i guess you meant: return price reduction for tanks back? be more specific.. :rolleyes:
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#38 xenomorph

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Posted 25 September 2006 - 09:46 AM

NEXUS is coming my brothers and sisters!

Our spy has relayed us following picture of a outpost with few rather curious buildings of unknown purpose, still only thing is certain of them, they bring death surely to us all :grin:

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cant wait to build a shiny new nexus base :ohmy:

the update was cool but the new version wil rule :grin:

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#39 Shine On

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Posted 25 September 2006 - 10:01 AM

Although this isn't directly related to Nexus, do you have any plan on making the terrain more grungy? As though the terrain and landscape has had quite a bit of beating, and roads are very weathered and damaged? Similar to in Terminator 2 but more around this era :grin:
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#40 Guest_Apollo at work (cba to login)_*

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Posted 25 September 2006 - 10:06 AM

Shortly put yes, but thats after all buildings done :grin:




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