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#41 Nemoricus

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Posted 25 September 2006 - 10:08 AM

Price reduction for tanks again? That's very potent. Nexus gets 25% off infantry and then only pays half for each. I'm kind of dead on ideas right now. I'm not entirely sure how the balance is right now so I shouldn't say anything.
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#42 Vinifera7

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Posted 25 September 2006 - 09:53 PM

Yup, so infantry effectively cost 3/8 of the original pricetag, plus train twice as fast.
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#43 OmegaBolt

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Posted 26 September 2006 - 05:06 PM

NEXUS shall once again rein supreme.. woohoo! Eat that Allied scum! ;)

Terrain sets should include.. Nuclear Winter, Nuclear Winter, Nuclear Winter.. and lomg Nuclear Winter. :p

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#44 Gamemate

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Posted 26 September 2006 - 05:11 PM

That is not what I call one themed terrain ;)
If people were more constructive with their comments, then this place would be more enjoyable
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#45 Jeeves

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Posted 27 September 2006 - 03:17 AM

Nuclear Winter temperate, Nuclear Winter snow, Nuclear Winter desert, Nuclear Winter city, Nuclear Winter lunar.

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#46 Nemoricus

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Posted 27 September 2006 - 10:02 AM

Lol, you guys have one tracked minds for terrain. Nuclear winter terrain does sound like fun. ;)
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#47 Cadre

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Posted 28 September 2006 - 03:19 AM

One tracked minds are the best, Nuclear Winter FTW! But seriously, post apocalyptic maps would fit this mod better than anything else...

#48 Samael

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Posted 28 September 2006 - 03:44 AM

Finally got around seeing the new art and I am impressed :lol: . Can't wait for the other two sides to get a art upgrade.

#49 Nemoricus

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Posted 28 September 2006 - 10:00 AM

Same here. :lol: More reason to look forward to 2.0.
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#50 Cybx

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Posted 28 September 2006 - 11:09 AM

Apollo so when can you show us some more pics this time from the other sides, and when are you going to give a release date for 2.0 version :lol: :)

#51 Apollo

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Posted 28 September 2006 - 12:54 PM

Speaking of updates...

I updated the Allied Condor image (not the post) like week ago and nobody noticed it? :p
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#52 Ash

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Posted 28 September 2006 - 01:40 PM

Hm I'll have to check.


NEXUS does need balancing, but perhaps higher power costs for most of his buildings would be better (since all his defences require power, this might cause the player to work a bit harder).

I rather did like the price-reductions onvehicles. I think something else is needed to balance things, not just simple cost.

It's hard to work out just where the imbalance is. Is it that NEXUS is too powerful, or that the other sides aren't powerful enough? That's the real killer question.

#53 Nemoricus

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Posted 28 September 2006 - 07:27 PM

Simply up the firepower if that's the problem. Can't really add much that conflicts with ideologies.
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#54 Samael

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Posted 29 September 2006 - 05:15 AM

I agree since Ailled is more of a advance side than the others they should have more powerful weapons and Freedom should have more modern heavy based weapons(anti-tank, anti-air, anti-personal but stronger but not so much advanced). Every thought about Rail cannon but modern.

#55 OmegaBolt

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Posted 29 September 2006 - 09:33 AM

Some how i think an AI is slightly more high tech than the Allies. :p Especially since it was created by them, surely it would be the Allies +1.

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#56 FoRSAkeN_oNe

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Posted 29 September 2006 - 10:25 AM

Yeah, YR had a system to where pretty much the allies beat yuri, yuri beats the soviets, and the soviets can beat the allies - rock paper scizors. Not saying it needs that in this game, but it would seem Nexus would one-up the allies.

On the question of Nexus too strong or the others too weak? I think it's a combination, really. A lot of the human teams' units tend to lack firepower - save for the super tanks... they hit hard.
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#57 Apollo

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Posted 29 September 2006 - 01:14 PM

Well, Nexus power drain was increased from 1.98 to 1.99 already quite a bit and laser turrets aren't very good vs heavier armor so raising power drain would go to Nex disadvantage soon.

Besides Nexus is more about units..if his army falls..he aint holding back with just his base so well..no big particle cannons or hellstorms available :p

Allied however will be getting some uppage in 2.0..Condor will provide the flying chrono prison style nastyness with heavy damage blasts so no its not a Kirov gunship with rapid fire pwn all..

Its more like strategic weapon instead for high priority targets strike.

and Allied battle lab penalty is degrading their chances in longer game as there is already running costs added so its on the remove or drastic reduce list.

as for FL... they are flexible enough already for just about anything IMO. :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#58 Vinifera7

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Posted 01 October 2006 - 04:09 AM

I HAVE noticed that the FL AI is sometimes harder than the others. I have watched an Easy FL beat a Brutal Nexus in about five minutes.
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#59 FoRSAkeN_oNe

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Posted 06 October 2006 - 11:21 PM

I HAVE noticed that the FL AI is sometimes harder than the others. I have watched an Easy FL beat a Brutal Nexus in about five minutes.


Terrorist tactics FTW. I actually found that FL is damn good at it. I had to resort to it in 1.99 >_>. Strategical bombing woo! Saboteur is teh awesome.

Oh, and the flying chrono prison thing... nice. Good way to boost AL without making them uber.

Edited by FoRSAkeN_oNe, 06 October 2006 - 11:21 PM.

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#60 Nemoricus

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Posted 06 October 2006 - 11:24 PM

Does the condor use an ammo system with a high rate of reload?
By the way, you never answered one of my questions. Have the infantry been resized?

Edited by nemoricus, 06 October 2006 - 11:40 PM.

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