Main topic: Istari of Middle-Earth
#61
Posted 22 October 2006 - 06:16 PM
White Wolves for the Goblin faction:
And about the mordor faction... They already have Gothmog, and a Black Numenorian hero, called Fuinur will be added as well, so I probably won't put any new "wizard" hero in...
But if you have any ideas for a new MotW ringhero, feel free to post them here!
#63
Posted 22 October 2006 - 08:29 PM
Each faction has an istari available, with the exception of Mordor, who have the witch king as an equal. It would break the theme if MotW wouldn't have access to their istari hero without the ring.
Usualy I'd give an alternative, but I don't really have an idea how flexible this mod is with the Tolkien theme.
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#64
Posted 24 October 2006 - 04:55 AM
#65
Posted 25 October 2006 - 12:50 AM
#66
Posted 25 October 2006 - 12:26 PM
#67
Posted 25 October 2006 - 02:01 PM
Edited by IthronAiwendil, 25 October 2006 - 02:01 PM.
#68
Posted 25 October 2006 - 03:34 PM
Once the men finally captured the one ring of power they summoned the long time defenders of the lands of men... The Argonath!! giant slabs of unstoppable mountain granite, where every footstep could have huge meta damage, 2 in horde, each with speciality destruction power, that they use whenever, mountain giants stomp and giant rock throw
sure its not magic, but you get enuf magic from the wizzards
#69
Posted 25 October 2006 - 07:18 PM
#70
Posted 25 October 2006 - 07:43 PM
No fuel left for the pilgrims
#71
Posted 25 October 2006 - 07:50 PM
It's kinda funny. I had been thinking about the Argonath's too, only then as normal humans...A possible, yet silly idea for the MotW ringer,
Once the men finally captured the one ring of power they summoned the long time defenders of the lands of men... The Argonath!! giant slabs of unstoppable mountain granite, where every footstep could have huge meta damage, 2 in horde, each with speciality destruction power, that they use whenever, mountain giants stomp and giant rock throw
sure its not magic, but you get enuf magic from the wizzards
Didn't mention it, and still have doubts, because, aside from the fact that they have big statues for them, I know nothing about them
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#72
Posted 25 October 2006 - 08:15 PM
The Argonath were carved out of grey stone in the likenesses of Isildur and Anarion, the two sons of Elendil. The statues faced north with their left arms raised, palm outward. In their right hands they held axes and on their heads were helms and crowns. Their faces were grim and those who looked on them felt awe.
The Argonath were built to mark the northern boundary of Gondor by Romendacil II, probably around the year 1248. No strangers were allowed to come south of the Argonath without permission. But as Gondor's power declined, this stricture was no longer enforced.
When Aragorn passed through the Gates of Argonath with the Fellowship on February 25, 3019, his bearing became more regal.
The Fellowship of the Ring: "The Great River," p. 409Frodo turned and saw Strider, and yet not Strider; for the weatherworn Ranger was no longer there. In the stern sat Aragorn son of Arathorn, proud and erect, guiding the boat with skilful strokes; his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile to his own land.
Fear not!" he said. "Long have I desired to look upon the likenesses of Isildur and Anarion, my sires of old. Under their shadow Elessar, the Elfstone son of Arathorn of the House of Valandil Isildur's son heir of Elendil, has nought to dread!"
I wouldn't approve of them being anything other than a map-specific building though personally.
#75
Posted 26 October 2006 - 09:03 AM
#76
Posted 26 October 2006 - 09:06 AM
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#79
Posted 28 October 2006 - 02:33 PM
Radagast's powers:
1 - Mount/Dismount
2 - Enshrouding Fog (hides allies from enemies)
3 - Revitalize Allies (Restores the reload times of allies)
4 - Summon Birds of Middle-Earth (Summons an Eagle + small white birds [like crebain])
5 - Blinding Light (Kills surrounding emnemies and makes them fear)
Celeborn's powers:
1 - White Tree (Like Skull Totem, places a white tree on the map)
2 - Battle Armor (Changes skin and makes armor better)
3 - Thunder Strike (Like Saruman's lighting bolt)
Fuinur's powers:
1 - Assasin of the South (Increases damage done by Fuinur, makes him faster and gives him poisoned blades)
2 - Place Mine (Place a stealthed time bomb)
And some pics:
Fuinur the Black Numenorian
Lorien Treehouse, Galadhrim Warriors and Celeborn in his Battle Armor skin
And Isildur may eventually be the MotW ringhero, but only if I give MotW another hero, Denethor... what do you think?
#80
Posted 30 October 2006 - 12:27 PM
Radagast's powers:
1 - Mount/Dismount
That means that radagast can't change his Shape/form???
And who will he be able to mount? On horse or something Else???
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