

You might also notice some new/edited terrain, the roads having the most work done on them. I haven’t set up the time frame modes yet BTW if you’re wondering why I have so many units available (need to make more maps first)
Posted 02 October 2006 - 02:50 PM
Posted 02 October 2006 - 03:00 PM
Posted 02 October 2006 - 03:12 PM
Posted 02 October 2006 - 03:21 PM
Posted 02 October 2006 - 03:28 PM
SpawnDelay=
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.
Posted 02 October 2006 - 03:38 PM
Posted 02 October 2006 - 03:47 PM
Posted 02 October 2006 - 06:12 PM
Posted 02 October 2006 - 08:02 PM
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Posted 02 October 2006 - 11:27 PM
Posted 03 October 2006 - 01:21 AM
Edited by Jeeves, 03 October 2006 - 07:20 AM.
World Domination Status: ▾2.7%
Posted 03 October 2006 - 02:53 AM
And some thing about the radar area on the side bar makes me think it will look odd when you have a radar.
Posted 03 October 2006 - 03:18 AM
OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation
Posted 03 October 2006 - 10:33 AM
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