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#1 Celeglin

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Posted 16 June 2005 - 11:57 PM

Please read the website before posting a question. I don't intend to answer things that I've already taken the time type out and upload for your convenience. Other than that, go ahead. Have fun :) !

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#2 darklordali

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Posted 21 June 2005 - 07:53 PM

:umad: On adding a new faction - the basics, the bit of code added into Goodfactionbuildings.ini (LINE 202)

'AnimationState = POST_COLLAPSE
End
End<

; *** AUDIO Parameters ***
VoiceSelect = GondorCitadelSelect
> SoundAmbient = CitadelSignalFireLoop'

doesn't work when I load bfme please help!

#3 Celeglin

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Posted 21 June 2005 - 08:23 PM

Sorry, but this isn't really the place to ask questions about modding. Visit The 3rd Age modding site (link available on the Links section of the site). Either you'll find your answer in the multiple tutorials they have available, or you'll get your question answered at their wonderful community forums. Good luck!

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#4 Hostile

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Posted 22 June 2005 - 12:46 AM

What you seek

Click and come there for your answers. ;)

#5 Celeglin

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Posted 22 June 2005 - 01:10 AM

What you seek

Click and come there for your answers. ;)

<{POST_SNAPBACK}>


*cough faulty predication cough*

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#6 Hostile

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Posted 22 June 2005 - 01:37 AM

and what exactly does that mean?

#7 Celeglin

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Posted 22 June 2005 - 08:10 AM

It means that the predicate of that sentence (there) doesn't match the verb (come). It would have to be "come here" or "go there". Sorry... I have an english exam in a couple days... ;)

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#8 nickthemenace

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Posted 23 June 2005 - 11:33 PM

ROFL good one :) Looking good celeglin.. good luck!

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#9 Tomos

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Posted 26 June 2005 - 07:32 PM

Yeah, good luck!

#10 OoN|Valandil

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Posted 28 June 2005 - 09:35 PM

It means that the predicate of that sentence (there) doesn't match the verb (come). It would have to be "come here" or "go there". Sorry... I have an english exam in a couple days...  :ninja:

<{POST_SNAPBACK}>


I liked that, btw Celeglin, what heroes have you added??

EDIT: Nevermind that, I forgot about the site and found it out

Edited by OoN|Valandil, 28 June 2005 - 09:36 PM.


#11 Feldspar

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Posted 07 August 2005 - 08:14 PM

I was wondering if there will be any serious compatability issues between this and another faction mod I'm looking forward too. Gothmogtheorcs minas morgul faction mod. man, with both of those mods I'd be very very happy. :blush: <--- see

on another note, what resolutions are you using for your models/skins

are they gonna be 128x128 or 256x256? I unfortunately don't have the best comp in the world and even though I can run standard bfme on medium without any real hassles.. was just wondering if using this mod is gonna require more resources to run :umad:

ps- glorfindel pwns

Edited by Feldspar, 07 August 2005 - 08:14 PM.


#12 OoN|Valandil

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Posted 07 August 2005 - 10:20 PM

(tis nickthemenace)

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no....really :sleep:

#13 Celeglin

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Posted 07 August 2005 - 10:34 PM

I was wondering if there will be any serious compatability issues between this and another faction mod I'm looking forward too. Gothmogtheorcs minas morgul faction mod. man, with both of those mods I'd be very very happy. :sleep: <--- see

<{POST_SNAPBACK}>


Shouldn't be too hard... it would require some messing around on your own, but nothing too difficult. And on top of that, there are some plans to bring together a bunch of these separate faction mods to make one big-ass mod. Dunno if and when this will happen.

on another note, what resolutions are you using for your models/skins

are they gonna be 128x128 or 256x256? I unfortunately don't have the best comp in the world and even though I can run standard bfme on medium without any real hassles.. was just wondering if using this mod is gonna require more resources to run :sleep:

<{POST_SNAPBACK}>


Well, all unit/hero models are 256*256 with some of the buildings being a little larger. I run on low detail all the time because of my crap computer, but these larger resolution skins haven't slowed down my game to any noticable degree. If it does become an issue to some people, I'll release a separate version with lower resolution textures.

ps- glorfindel pwns

<{POST_SNAPBACK}>


Yes... he's pwning my modding capabilities lol. He's being a beeotch.

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#14 OoN|Valandil

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Posted 08 August 2005 - 01:40 AM

lol you said on msn :sleep:

#15 Feldspar

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Posted 08 August 2005 - 03:31 AM

thansk celeglin. I talk to gothmogtheorc alot, in fact... I asked him abot elves and he sent me to you.

from what I see, your elves are good :sleep:

#16 Guest_Guest_*

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Posted 02 September 2005 - 04:18 PM

y is there no siege equipmment or other thing for attacking castle on this mod

#17 Celeglin

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Posted 03 September 2005 - 01:40 AM

That's because the Elves use a different strategy for sieges: their siege weapons are their heroes. Glorfindel and Elrond are able to take down gates and walls, while Galadriel combined with Arwen can take out Citadels quickly.

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#18 Guest_zimoo_*

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Posted 03 September 2005 - 06:55 PM

Will Galadriel also be able to take down walls?

BTW, love your mod so far, can't wait to play it

#19 Guest_Guest_*

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Posted 04 September 2005 - 09:14 AM

when is the new mod coming out


the elven prince

#20 Guest_Guest_*

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Posted 04 September 2005 - 09:14 AM

or can you open the old mod pls




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