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Expectations...


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#61 xenomorph

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Posted 29 October 2006 - 07:25 AM

I think that it would be impossible to add it back in without messing up the infector.
I think mutations are hard code to one only.


It's a stupid idea anyway, monkeys?



you are afraid somebody would destroy your forces wth monkeys ??? ;)

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#62 Apollo

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Posted 29 October 2006 - 08:08 AM

you are afraid somebody would destroy your forces wth monkeys ??? ;)


That might only happen if person in question dies in laughter first and is unable to play :p
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#63 xenomorph

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Posted 29 October 2006 - 12:49 PM

you are afraid somebody would destroy your forces wth monkeys ??? :p


That might only happen if person in question dies in laughter first and is unable to play :)



thats probably it ;)

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#64 Jeeves

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Posted 29 October 2006 - 10:26 PM

I have a cunning plan, mi'lord! ;)
I may be wrong but I thought you could have unlimited mutations, but only one where the mutant is controlled...

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#65 Allied General

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Posted 29 October 2006 - 11:15 PM

u can have unlimited mutations but it must be on a weapon of the owner. So far no genetic mutator clone to make 2nd mutation.

monkeys with 600 plate armour and PWNAGE bananas ;)
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#66 Ash

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Posted 30 October 2006 - 11:07 AM

Lol, I shouldn't have said anything about the old Devolver... :p




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