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#1 xenomorph

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Posted 20 October 2006 - 04:51 PM

when i used the chronshift an a demoboat and shifted it on land in an anemy base it gave me an internal error dont know if it is important enough for you but its here anyway

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#2 Gamemate

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Posted 20 October 2006 - 05:29 PM

It will be investigated thanks for the bug report, keep them coming :p
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#3 Nemoricus

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Posted 20 October 2006 - 07:23 PM

Include map and game mode. It's helpful. #of enemies might be good.
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#4 Samurai Snack

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Posted 21 October 2006 - 01:51 AM

when i used the chronshift an a demoboat and shifted it on land in an anemy base it gave me an internal error dont know if it is important enough for you but its here anyway


maybe thats cuz boats dont go on land, but you'd expect it just to explode and pwn their base.
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#5 Jeeves

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Posted 21 October 2006 - 03:25 AM

Buts it a good tactic, destroy your opponents navy from afar. Same with drowning all them thar monster tanks

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#6 OmegaBolt

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Posted 21 October 2006 - 11:56 AM

Ships can be chronoed onto land without an IE, they just explode. Maybe its something to do with the death weapon on it.

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#7 Jeeves

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Posted 21 October 2006 - 12:23 PM

So someone give it "Teleporter=no" and see what happens. Either death or death and IE :sleep:

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#8 xenomorph

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Posted 21 October 2006 - 02:02 PM

when i used the chronshift an a demoboat and shifted it on land in an anemy base it gave me an internal error dont know if it is important enough for you but its here anyway




it was an normal battle gamemode with 2 medium nexus ai 1 allmost gone and one untouched it was on one of my maps but it never happened with other boats i shifted it on a barrack

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#9 Ash

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Posted 27 October 2006 - 03:50 PM

Must be the deathweapon then...I wonder if it's true if dump a demo truck on the ocean...

#10 OmegaBolt

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Posted 27 October 2006 - 09:08 PM

Tis what i thought, but was too lazy to find out.

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#11 Shine On

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Posted 28 October 2006 - 06:12 PM

and one untouched it was on one of my maps but it never

That maybe the problem?
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#12 Elerium

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Posted 28 October 2006 - 06:29 PM

I remember chronoshifting some demoboats in a multiplayer game against a computer, we chronoshifted them and they just blew up, making all the radiation/dirty bomb death as well as decimating buildings and units, so it worked ok for us..

Probably the map problem like Xeno said, RS on some YR maps and other custom maps aren't accustomed to it also (Otter's Revenge and The Hills Have Eyes being two examples found so far) so when we want to play some maps we get nasty reconnection errors.

Edited by Elerium, 28 October 2006 - 06:32 PM.

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#13 xenomorph

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Posted 02 November 2006 - 05:49 PM

and one untouched it was on one of my maps but it never

That maybe the problem?



could be it iam not an expert on this kind of things i only play the mod :p :lol:

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future





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