Jump to content


Photo

ingame error


  • Please log in to reply
12 replies to this topic

#1 xenomorph

xenomorph
  • Members
  • 204 posts
  • Location:lemmer, friesland, the netherlands
  • Projects:becoming the ruler of all
  •  this is not red txt ???

Posted 20 October 2006 - 04:51 PM

when i used the chronshift an a demoboat and shifted it on land in an anemy base it gave me an internal error dont know if it is important enough for you but its here anyway

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#2 Gamemate

Gamemate

    The former weird guy

  • Hosted
  • 1,443 posts
  • Location:Something with S
  • Projects:Drinking coffee
  •  Floating about

Posted 20 October 2006 - 05:29 PM

It will be investigated thanks for the bug report, keep them coming :p
If people were more constructive with their comments, then this place would be more enjoyable
Posted Image
Posted Image

#3 Nemoricus

Nemoricus

    Dragon Awesomeness for the Win!

  • Project Team
  • 1,110 posts
  • Location:My cave
  • Projects:FC Alpha tester, Enigma Advisor

Posted 20 October 2006 - 07:23 PM

Include map and game mode. It's helpful. #of enemies might be good.
Posted Image
Posted Image
Posted Image

#4 Samurai Snack

Samurai Snack

    I am Snack

  • Members
  • 53 posts
  • Location:BC, Canada
  •  The One Winged Angel

Posted 21 October 2006 - 01:51 AM

when i used the chronshift an a demoboat and shifted it on land in an anemy base it gave me an internal error dont know if it is important enough for you but its here anyway


maybe thats cuz boats dont go on land, but you'd expect it just to explode and pwn their base.
TIP: dont chrono boats onto shore :sleep:
I have returned to Revora Forums after half a year of absence. I have changed a lot since then.

#5 Jeeves

Jeeves

    I write the interwebz

  • Members
  • 4,156 posts
  •  Friendly neighborhood standards Nazi

Posted 21 October 2006 - 03:25 AM

Buts it a good tactic, destroy your opponents navy from afar. Same with drowning all them thar monster tanks

World Domination Status: 2.7%


#6 OmegaBolt

OmegaBolt

    Lost In The New Real

  • Hosted
  • 6,273 posts
  • Location:London, England
  • Projects:Red-Resurrection
  •  O'Bolt

Posted 21 October 2006 - 11:56 AM

Ships can be chronoed onto land without an IE, they just explode. Maybe its something to do with the death weapon on it.

Posted Image

Posted ImagePosted ImagePosted ImagePosted Image


#7 Jeeves

Jeeves

    I write the interwebz

  • Members
  • 4,156 posts
  •  Friendly neighborhood standards Nazi

Posted 21 October 2006 - 12:23 PM

So someone give it "Teleporter=no" and see what happens. Either death or death and IE :sleep:

World Domination Status: 2.7%


#8 xenomorph

xenomorph
  • Members
  • 204 posts
  • Location:lemmer, friesland, the netherlands
  • Projects:becoming the ruler of all
  •  this is not red txt ???

Posted 21 October 2006 - 02:02 PM

when i used the chronshift an a demoboat and shifted it on land in an anemy base it gave me an internal error dont know if it is important enough for you but its here anyway




it was an normal battle gamemode with 2 medium nexus ai 1 allmost gone and one untouched it was on one of my maps but it never happened with other boats i shifted it on a barrack

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#9 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 27 October 2006 - 03:50 PM

Must be the deathweapon then...I wonder if it's true if dump a demo truck on the ocean...

#10 OmegaBolt

OmegaBolt

    Lost In The New Real

  • Hosted
  • 6,273 posts
  • Location:London, England
  • Projects:Red-Resurrection
  •  O'Bolt

Posted 27 October 2006 - 09:08 PM

Tis what i thought, but was too lazy to find out.

Posted Image

Posted ImagePosted ImagePosted ImagePosted Image


#11 Shine On

Shine On

    Resident Photographer

  • Hosted
  • 3,828 posts
  • Location:England
  •  Ex Cameo Maker and Modder

Posted 28 October 2006 - 06:12 PM

and one untouched it was on one of my maps but it never

That maybe the problem?
Posted Image

#12 Elerium

Elerium

    Road test? Me? But I gotta go save the world!

  • Project Team
  • 631 posts
  • Location:United Kingdom
  • Projects:Robot Storm
  •  Temporal Agent

Posted 28 October 2006 - 06:29 PM

I remember chronoshifting some demoboats in a multiplayer game against a computer, we chronoshifted them and they just blew up, making all the radiation/dirty bomb death as well as decimating buildings and units, so it worked ok for us..

Probably the map problem like Xeno said, RS on some YR maps and other custom maps aren't accustomed to it also (Otter's Revenge and The Hills Have Eyes being two examples found so far) so when we want to play some maps we get nasty reconnection errors.

Edited by Elerium, 28 October 2006 - 06:32 PM.

Posted Image
Posted Image

#13 xenomorph

xenomorph
  • Members
  • 204 posts
  • Location:lemmer, friesland, the netherlands
  • Projects:becoming the ruler of all
  •  this is not red txt ???

Posted 02 November 2006 - 05:49 PM

and one untouched it was on one of my maps but it never

That maybe the problem?



could be it iam not an expert on this kind of things i only play the mod :p :lol:

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users