modelling/skinning/animating
#1
Posted 21 October 2006 - 05:49 PM
I have some models that I got somewhere else, but I need help animating them
and skinning another one, I can't do this because GMX and all those other programs
don't seem to want to work for me :(
So if anyone wants to help, plz reply
(I'll post some info on the units to)
=====
Ok the units are both monsters:
- Darkling Glory (for those of you that have read "The Runelords: Brotherhood of the Wolf)
- Werewolf
They will both be used especially for a map I am creating (Tol-in-Gaurhoth)
Solinx: No double posting please. Use the edit button instead
#2
Posted 21 October 2006 - 06:18 PM
Tell us more specifically what you need help on, because we cant help you if you say 'I need help skinning.'
If you want to get better, there are some great skinning tutorials on this site, written by Nertea in his subforum. If theres a problem that you're having with your skinning, explain it more.
About GMAX and other programs not working, what do you mean? Do you mean they crash and give you an error?
Edited by Master Windu, 22 October 2006 - 09:53 PM.
#3
Posted 21 October 2006 - 07:02 PM
Tell us more specifically what you need help on, because we cant help you if you say 'I need help skinning.'
So i guess he needs help on skinning and modeling etc.need help (I can't do any of the above)
What exactly happens to your renx? does it start and not work? doesnt import? crashes? if you tell us we may be able to help...
#4
Posted 21 October 2006 - 07:09 PM
#5
Posted 22 October 2006 - 11:52 AM
Darkling Glory: Animation, Texture/ Skin, Rigging
Werewolf: Animation, Rigging
(i think they need rigging.......)
#6
Posted 22 October 2006 - 12:13 PM
#7
Posted 22 October 2006 - 08:55 PM
It is tall, has wings, the power of air and darkness, and seems to suck the light from the area around it.
Also, I just got an Earth Elemental model to, so its on the list
It doesn't need much work done to it.
#8
Posted 22 October 2006 - 09:07 PM
It is tall, has wings, the power of air and darkness, and seems to suck the light from the area around it.
it could use balrog anims?
#9
Posted 22 October 2006 - 09:08 PM
#10
Posted 22 October 2006 - 09:18 PM
how could I get that to work??? the model has no skeliton......
Importing the balrog skeleton could be a start...
Then, if the model fits the skeleton of course, bind the model to the skeleton...
Voila...
#11
Posted 22 October 2006 - 09:23 PM
like so: ( ( ( ( ( demon ) ) ) ) )
Edited by 2playgames, 22 October 2006 - 09:24 PM.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#12
Posted 22 October 2006 - 09:33 PM
Here are some images of the models (from Turbo Squid.com)
The last one is the Darkling Glory from the Brotherhood of the Wolf.
(you can tell what each model is
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