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OpenWar: The open-source RTS engine.


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#41 Bart

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Posted 26 October 2006 - 06:35 PM

so are their any ideas for a game? personally i'd like to see an rts based on the present, kinda like generals but better. how about a war between the us vs europe, with subfactions like america, canada vs france, germany, netherlands, blabla

it hasn't been done before. problem would be that in the real world us and europe have the same technology, which would get boring

Edited by 2playgames, 26 October 2006 - 06:48 PM.

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#42 Solinx

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Posted 26 October 2006 - 08:38 PM

I'd say the idea is pretty interesting actually. Only there are to many problems. One of them is that the eu is too dependable on the usa to have a war tomorrow... well, the usa could start of course, but I can't imagine it would be good for them either.

We'd also need an explaination for why the rest of the world isn't part of the war, as some countries would readily take sides on either of the two if such a war would start...

At the moment I can't think of anything good, but when I do, I ll write it down and post it here.

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#43 Clement

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Posted 26 October 2006 - 09:18 PM

Hum USA vs Europe.....
I don't know if it's a good idea, because right now, there isn't any war climat, but a peace climat between this two powers unions... and you know, now, with the nuclear... one ogive, a 'BOUM' = no more USA or Europe...

If you're thinking about a modern combat, you have to put your eyes on usa/irak or afganisthan conflicts.
If not you have two choices, the past (WWI, WWII, napoleon, roman, mongol...) or the futur (all what you want).
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#44 Bart

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Posted 26 October 2006 - 09:21 PM

if we're basing the game on modern combat (technology etc.) doesn't mean that we'll have to base it on current political relations :dry:

i mean, when red alert 2 came out, there wasn't war between the usa and the soviet union, was there?
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#45 Joe

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Posted 26 October 2006 - 10:46 PM

*cough* N. Korea *cough*
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#46 Solinx

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Posted 26 October 2006 - 10:50 PM

I'd prefer not to have the thema about a current possible war situation. It would be too close to reality and could start a lot of pretty annoying arguments.

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#47 Clement

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Posted 27 October 2006 - 12:26 AM

could start a lot of pretty annoying arguments.


I agree with that
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#48 zimoo

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Posted 27 October 2006 - 09:01 AM

The Hundred Years War. England vs France. Longbowmen vs Knights.
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#49 Bart

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Posted 27 October 2006 - 11:01 AM

ok, so how about this: it's 2022 (or something). the world's oil reserves are running out, and world war III has started over the little what's still left of it
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#50 Solinx

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Posted 27 October 2006 - 11:06 AM

Somewhat unrealistic, certainly about the 2022, but would be fun anyway :D

I got some time now, so Ill use that to try and come up with a nice setting.
We need to brainstorm a bit on idea's before we pick something and regret it later on.

Solinx

Edited by Solinx, 27 October 2006 - 11:09 AM.

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#51 Mullers_11

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Posted 27 October 2006 - 04:42 PM

How about taking old/modern day examples and just making them slightly more radical. Say for example: North Korea have been found making nuclear weapons of mass destruction and the US are prohibting their use or practise of any kind. North Korea dismiss these remarks and so America sends in special troops to North Korea to disarm the North Koreans and if you're doing a FPS then you could be a soldier and if you're doing an RTS then you control the army.

Something simple can make it very effective.

Edited by Mullers_11, 27 October 2006 - 04:43 PM.

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#52 Phil

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Posted 27 October 2006 - 05:10 PM

The problem with realistic situations is that you can be totally sure that it will be misunderstood as political statement... I'd rather see an invented WW3.

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#53 Bart

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Posted 27 October 2006 - 05:45 PM

i've been thinking, and with the flexibility that we want, it may be easier just to program a big dll with standard rts functions, which programmers can easily implement and override

Edited by 2playgames, 27 October 2006 - 05:46 PM.

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#54 Solinx

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Posted 28 October 2006 - 12:57 AM

Yup, creating an engine takes long enough. Creating the engine and content may just take too long.

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#55 Bart

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Posted 28 October 2006 - 09:54 AM

no i mean that people can make their games by implementing the engine in their .net programs (instead of using xml only), so they can create their own behaviours when the standard ones don't fulfill their needs
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#56 Solinx

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Posted 28 October 2006 - 07:50 PM

ok. I think I understand you now :popcorn:

The project would be a basis for others to work on. Using this .dll, they could create their own games using additional programming to customise it.

If that is so, it would lock out quite a lot of people who do not know enough about programming... me for example :)

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#57 Bart

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Posted 28 October 2006 - 08:39 PM

it's a choice. you can either make an easy engine or a flexible engine

anyway, first we need to set up a site/forum/wiki and then we can make ideas and discuss how're doing everything

as soon as we have a name i could do that

Edited by 2playgames, 28 October 2006 - 08:48 PM.

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#58 Clement

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Posted 28 October 2006 - 10:23 PM

And I can help you for that if you want :)

About the name why not Amateur Skills (I know I have already said that, but I like it) or Free games.
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#59 Bart

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Posted 28 October 2006 - 10:53 PM

those names themselves are ok, but i'm talking about a name specifically for the engine ;)

i was thinking about something like RTOS (real-time open source) but that's of course not very catchy
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#60 Hostile

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Posted 29 October 2006 - 03:13 AM

What about SPINE? Simple Programmable Intuitive New Engine.

Just some random mumblings. ;)




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