Best Anti-Necron?
#1
Posted 27 October 2006 - 02:35 PM
#2
Posted 27 October 2006 - 04:28 PM
I guess ya need to "highly exploit" the No.1 thing that is Necron's achilles heel - general speed and that they can only spam from ONE building, the Monolith. Take out there LPs to curb their squad/support cap and BY GAWD destroy their energy cores as those things are their economy. Of course.. ya need to send in a strike team of CC-only units to take em down as best ya can but otherwise Necrons will keep coming.. Its baddd...
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#4
Posted 27 October 2006 - 07:47 PM
#5
Posted 27 October 2006 - 10:35 PM
#6 Guest_Divergence and Diversity_*
Posted 28 October 2006 - 12:35 AM
The Necron and Tau are overpowered, and you often think you are winning as the Necron or the Tau on large maps or in the campaign, and then along comes a swarm of cloaked Eldar or endless hoards of Orks or deep-striking Space Marines or Space Marine Land Speeders or Tau Vespids, and suddenly your overpowered Necron or Tau base is gone. The overpowered faction is suddenly dust in the wind, and it happens quickly.
It's unpredictable.
I hope that Relic and you guys don't break it while trying to fix it or improve it or somehow balance it.
With the way that it currently is, the number of strategies that you can try in order to recover from a hopeless or impossible situation are truly astounding in Dark Crusade. I have never seen anything like it.
Sometimes it is yucky, and there are a number of unwinnable provinces or scenarios in the Campaign, and skirmish games as well, if you let it get too far or have the wrong matchup of factions. But, sometimes all you need to do to win the unwinnable is discover some hidden power or technique, and suddenly the unbeatable Necrons or Orks or Tau have been eliminated. Other times, you just simply lose.
In Dawn of War and Winter Assault, with enough prior experience with the game, you could practically predict whether you were going to win or lose simply by the factions that you chose to play against or play as. In Dark Crusade, there are a lot more unexpected surprises, and you lose a lot more often even when you are expecting to win.
I like the new campaign -- that's a part of the surprise factor as well, in Dark Crusade.
Dark Crusade is a great game! Tops on my list already, and I have only had it a couple of weeks!
#7
Posted 28 October 2006 - 01:27 AM
I have a hard time getting rid of Pariahs in most circumstances regardless, though. They completely disable my epic units, they trash my infantry, and they can tank my vehicles.
Edited by Malkor, 28 October 2006 - 01:30 AM.
#10
Posted 28 October 2006 - 04:10 AM
Pariahs as a unit are fine, their reinforce time is what makes them good vs, well, everything.
Pariahs didn't stand a chance against me in my Tau campaign.
I couldn't take Hyperion Peaks from them, so I let the Chaos A.I do it, and then I proceeded to their stronghold, which quite honestly was such a disappointment. No challenge whatsoever. My starting bodyguards managed to easily (not without some losses of course) take care of the early rushes, and later my FW's did the rest. I had Kauyon, and the Krootox + FW's + Shas'o + Greater Knarloc + Ethereal doing GK image ... nope, they couldn't do anything. I did loose a bunch of Krootox, but never lost a single squad of Fire Warriors through all the mission.
Hyperion Peaks, in my opinion, should have been the Necron stronghold instead.
Also, regarding Hyperion Peaks, I still have my old saved game, when I was trying to take it, from the Necrons. It was quite early in my Campaign. I didn't have good bodyguards, and Shas'o Kais didn't have great upgrades, but I still got it (just for the heck of it, and also it wasn't easy for my ego to get my arse handed over to me by some incompetent A.I so easily). From that saved game, I tried at least six times, but never managed to take it from them. The best I did was to destroy all three Monoliths, but that mission requires that you destroy each and every single buildings from the enemy, which is the element that makes Hyperion Peaks when controlled by the Necrons the greatest challenge anyone would face in the campaign, and believe me, that ain't exaggeration.
Out of curiosity, if you want to take a look at it, I'll gladly send it. However I talked about it on the Relic forums, and some people tried it, and were never able to beat it, saying it is indeed virtually impossible. That is why I believe that the province in question should have been their stronghold, and the very location of Hyperion Peaks on the world map should have been where the Thur'Abis Plateau currently is.
In other words, I think that Relic didn't do justice to the Necrons in the campaign. However I would concur that the actual Necron stronghold might be quite difficult with other races, especially the Imperial Guards, since the starting location is a very small area, and the IG need three infantry buildings to reach their highest cap, which would cost most of the available terrain, and they would be left with not enough space to get vehicles, unless they move around with only infantry to gain territory, which is very difficult against the Necrons especially, since the IG's true strength resides in their vehicles and perhaps heavy infantry (Ogrins).
Edited by Zenoth, 28 October 2006 - 04:24 AM.
#15
Posted 28 October 2006 - 07:27 AM
Edited by Zulgaines, 28 October 2006 - 07:28 AM.
#16
Posted 28 October 2006 - 07:19 PM
The ork stronghold province was hilarious and pretty easy to do, and that's pretty much how I did it.
Edited by Malkor, 28 October 2006 - 07:19 PM.
#18
Posted 28 October 2006 - 10:39 PM
I was Tau on that map. Kroot Carnivores are an amazing damage soak. They kept the Orks at bay for me while everything else took their shots at the back. Krootoxen also never seem to die.
ARGUMENT FROM CREATION, a.k.a. ARGUMENT FROM PERSONAL INCREDULITY (I)
(1) If evolution is false, then creationism is true, and therefore God exists.
(2) Evolution can't be true, since I lack the mental capacity to understand it; moreover, to accept its truth would cause me to be uncomfortable.
(3) Therefore, God exists.
#20
Posted 28 October 2006 - 10:52 PM
ARGUMENT FROM CREATION, a.k.a. ARGUMENT FROM PERSONAL INCREDULITY (I)
(1) If evolution is false, then creationism is true, and therefore God exists.
(2) Evolution can't be true, since I lack the mental capacity to understand it; moreover, to accept its truth would cause me to be uncomfortable.
(3) Therefore, God exists.
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