Help with making my own mod
#1
Posted 27 October 2006 - 11:52 PM
1. How do I make Dunedain Rangers buildable from a level three MOTW archery range? Are there any complications I would need to get around? If so, what?
2. Eliminate peasants from Elves' Inn unit and replace them with Dunedain
3. Give Dunedain a passive, leadership-like ability
As you may guess, I was very disappointed with how EA made the Dunedain only summonable after the patch. Unfortunatly, my requests in other forums fell on deaf ears, so I'm now trying my luck at it.
Thanks for all your help!
#2
Posted 28 October 2006 - 12:00 AM
Options = CANCELABLE NEED_UPGRADE NeededUpgrade = Upgrade_GondorArcheryRangeLevel3then in commandset.ini, add your new button to the archery commandset
2. replace the elves button with the dunedain button in commandset.ini
3. copy the leadership module from someone else's ini and paste it in the dunedain
if you don't understand (part of) this, check out the tutorials
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#3
Posted 28 October 2006 - 12:17 AM
====
No one has any advice/instructions?
Solinx: No double posting within a short timespace please.
Edited by King Thranduil, 28 October 2006 - 12:24 AM.
#5
Posted 28 October 2006 - 12:48 PM
#6
Posted 28 October 2006 - 01:20 PM
No fuel left for the pilgrims
#7
Posted 28 October 2006 - 02:59 PM
Curse my short attention span....
#8
Posted 29 October 2006 - 12:06 AM
But could someone be so kind and tell me WHERE are the files I need to edit? I'll go skim through the tutorials again incase I passed something up.
Thx for all your help!
#9
Posted 29 October 2006 - 12:34 AM
http://the3rdage.net...ner/extract.php
After extracting the files into the root game folder, you can find them here:
(root game folder)\data\ini
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#10
Posted 31 October 2006 - 05:01 AM
To add Dunedain Rangers to the MOTW Archery Range, first head over to CommandButton.ini. Then, Ctrl+F search for "Dunedain" and keep going untill you find the command that is called:
"Command_ConstructInnGondorRangerHorde".
Once you are there, copy this text:
CommandButton Command_ConstructInnGondorRangerHorde Command = UNIT_BUILD Object = GondorRangerInnHorde Options = CANCELABLE TextLabel = CONTROLBAR:ConstructGondorRangerSummonedHorde ButtonImage = BCInn_DunedainRanger ButtonBorderType = BUILD DescriptLabel = CONTROLBAR:ToolTipBuildGondorRangerSummonedHorde Radial = Yes InPalantir = Yes ShowProductionCount = Yes UnitSpecificSound = GondorArcherVoiceBuy End
...And paste it right under. Then, edit the code so it looks like this:
CommandButton Command_ConstructGondorDunedainRangerHorde Command = UNIT_BUILD Object = GondorRangerInnHorde Options = CANCELABLE NeededUpgrade = Upgrade_GondorArcheryRangeLevel3 NeededUpgradeAny = Yes TextLabel = CONTROLBAR:ConstructGondorRangerSummonedHorde ButtonImage = BCInn_DunedainRanger ButtonBorderType = BUILD DescriptLabel = CONTROLBAR:ToolTipBuildGondorRangerSummonedHorde Radial = Yes InPalantir = Yes ShowProductionCount = Yes UnitSpecificSound = GondorArcherVoiceBuy End
Then, now that you have made the command, head over to CommandSet.ini. Ctrl+F search for "GondorArchery", and you will come to this text:
CommandSet GondorArcheryCommandSet 1 = Command_ConstructGondorArcherHorde 2 = Command_ConstructGondorRangerHorde 3 = Command_PurchaseTechnologyGondorFireArrows 4 = Command_PurchaseUpgradeGondorArcheryRangeLevel2 6 = Command_Sell End CommandSet GondorArcheryCommandSetLevel2 1 = Command_ConstructGondorArcherHorde 2 = Command_ConstructGondorRangerHorde 3 = Command_PurchaseTechnologyGondorFireArrows 4 = Command_PurchaseUpgradeGondorArcheryRangeLevel3 6 = Command_Sell End CommandSet GondorArcheryCommandSetLevel3 1 = Command_ConstructGondorArcherHorde 2 = Command_ConstructGondorRangerHorde 3 = Command_PurchaseTechnologyGondorFireArrows 6 = Command_Sell End
You will need to add the Dunedain Ranger command-button to this, so it will look like this:
CommandSet GondorArcheryCommandSet 1 = Command_ConstructGondorArcherHorde 2 = Command_ConstructGondorRangerHorde 3 = Command_ConstructGondorDunedainRangerHorde 4 = Command_PurchaseTechnologyGondorFireArrows 5 = Command_PurchaseUpgradeGondorArcheryRangeLevel2 6 = Command_Sell End CommandSet GondorArcheryCommandSetLevel2 1 = Command_ConstructGondorArcherHorde 2 = Command_ConstructGondorRangerHorde 3 = Command_ConstructGondorDunedainRangerHorde 4 = Command_PurchaseTechnologyGondorFireArrows 5 = Command_PurchaseUpgradeGondorArcheryRangeLevel3 6 = Command_Sell End CommandSet GondorArcheryCommandSetLevel3 1 = Command_ConstructGondorArcherHorde 2 = Command_ConstructGondorRangerHorde 3 = Command_ConstructGondorDunedainRangerHorde 4 = Command_PurchaseTechnologyGondorFireArrows 6 = Command_Sell End
Once you have added the code for the Dunedain, you are done. I hope I explained it well enough. Now to adding Dunedain to the Elves. (However, personnally I would prefer to add Hobbits to them again and give Dunedain to the Dwarves! Anyway...)
Head to CommandSet.ini again. Ctrl+F search for "Inn", and it will take you to the inn commandsets. Then you can play with them and switch them around, or do whatever you want. IT DOESN'T MATTER. Your mod.
As for the Leadership, I am not an expert in adding abilities to normal units. Besides, I don't think that normal units should have a Leadership ability, because they can recieve one. It wouldn't work very well, trust me.
I hope that that explained to you the basics of CommandSet editting!
#11
Posted 31 October 2006 - 09:04 PM
Edit:
If this is high level modding...Lord of Nazgul brings you high level ini modding!
Anyway, could you validate your e-mail? Thanks
Solinx
Edited by Solinx, 31 October 2006 - 09:06 PM.
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#12
Posted 05 November 2006 - 01:47 AM
Now I must call on the aid of the BFME II modding comunity once more: I want to create 2 new heros for the Elves. (Gil-Galad and Celeborn to be specific) How do i go about doing this and what tutorials would be helpful in order to accomplish such a task?
#13
Posted 05 November 2006 - 02:00 AM
Tutorials that will be helpfull: Adding A New Hero
#14
Posted 22 November 2006 - 12:55 AM
Can someone tell me how to give the Witchking the Black Riders' Morgul blade ability and leadership?
#15
Posted 22 November 2006 - 01:19 AM
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#16
Posted 22 November 2006 - 08:20 PM
But it looks very odd with the sword down the front of his robe Simple uvw editing would fix it though.Actually Celeborn already has a model/skin
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