D-day & Rock Patch 1.08SE
#1
Posted 29 October 2006 - 04:20 PM
One of the other new features that will be handy tho is the addition of the unused dropship loadout from TS, I’ll have to look into it some more but it could be used for glider reinforcements etc.
#2
Posted 29 October 2006 - 07:13 PM
#3
Posted 29 October 2006 - 08:48 PM
Now out of the blue, a new update with AA
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#4
Posted 29 October 2006 - 09:43 PM
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#6
Posted 29 October 2006 - 10:33 PM
I'll have to play about, but know that I don't like jumpjets. I'll probably use the new feature, even if its not true A2A should be good for intercepting and contour fighting, and basically, I'd be happy with that. Besides, thats what they were made for and I'm emphasising ground command, you can build aerial destroyers, but navy and air branches are mainly limited support, although in D-Day I'd expect aerial combat to play a greater role...
Edited by Jeeves, 29 October 2006 - 10:36 PM.
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#7
Posted 29 October 2006 - 11:01 PM
P.S.
I'm a new memeber. Can u guys tell me what WW2 mod can I play while I wait for D-day mod. Can gys also tell me a really good mod. I need the links to where to download mods? I NEVER play mods before
#8
Posted 29 October 2006 - 11:09 PM
The only WW2 mod other then D-day is Blitzkrieg but I'm not sure where you can d/l it.
As for good mods I recommend Mental Omega & Robot Storm
#9
Posted 30 October 2006 - 02:20 AM
Although, the new A2A aircrafts would make for perfect cold war style bomber-interceptors.
#10
Posted 30 October 2006 - 04:57 AM
But anybody plz discrib more about how this A2A like? Unable for auto-targeting? Do you mean that by "bomber-interceptors", Rattuskid?
And what eles limits?
I'm sure you choose the best way, Miggy.
But anybody plz discrib more about how this A2A like? Unable for auto-targeting? Do you mean that by "bomber-interceptors", Rattuskid?
And what eles limits?
#11
Posted 30 October 2006 - 07:28 AM
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#12
Posted 30 October 2006 - 04:32 PM
(◉ ᗝ ◉)
#13
Posted 30 October 2006 - 06:49 PM
Where can I find/download this rockpatch. Can u guys tell me what webiste can I download the rockpatch 1.08SE.
P.S.
I'm a new memeber. Can u guys tell me what WW2 mod can I play while I wait for D-day mod. Can gys also tell me a really good mod. I need the links to where to download mods? I NEVER play mods before
I also personally recommend YR Apocalypse. Totally unbiased opinion.
Edited by OmegaBolt, 30 October 2006 - 06:50 PM.
#14
Posted 30 October 2006 - 09:56 PM
And wh"bomber-interceptors", Rattuskid?
Er, I meant interceptors, which are larger, less agile, but pack far more operational range than air-superiority fighters. A key element in cold war aerial planning before ICBMs replaced the 24/7 nuclear bomber fleets. They would work better under the system that they have a specific target to fly out and engage, as opposed to fighters which would ideally (but simply cannot) get a guard-air-space option like in Generals.
Edited by Rattuskid, 30 October 2006 - 09:57 PM.
#15
Posted 31 October 2006 - 12:16 AM
And can this 1.08SE A2A allow Aircraft Carrier fighters A2A now? It will be cool to have in D-Day and Blitz, and no auto-targeting mess.
And that's ok you make fighters jumpjets, MIGgy, but you can also enable pad fighter-bombers/attackers as P-47 the A2A ablity, and even those off-map B17s
#16
Posted 31 October 2006 - 02:46 AM
and even those off-map B17s
Impossible as far as I know, because called in planes always target that one specific cell, and A2A independant target aquisition does not work. An AA escort in the B17 formation would either just fire it's MGs at the ground, or turn around and go home after touching the cell's air column.
#17
Posted 31 October 2006 - 02:45 PM
and i think the feature of units promoting to other units could be really interesting for similar stuff
#18
Posted 31 October 2006 - 04:16 PM
I’m thinking of things that could be done with the new promoting system atm. I could do things like the T-34 turning into an OT-34 when elite, or Fireflys getting 5lb rockets etc. If anything tho it could be used to add kill rings to the units barrel
#19
Posted 31 October 2006 - 11:30 PM
If anything tho it could be used to add kill rings to the units barrel
O Holy Eater, that means adding 600-700 vxls, and dozens of which are fighters, need much more reprint or new nose art when become an ace...
But we will go with you for it, even if for another 4 years
#20
Posted 31 October 2006 - 11:56 PM
Victory rings, battle damage, mwah-wha-haw-ha-ha-ha-he-he-ho-ho, I'm pleased I only have a couple of dozen units, but be sensible Mig!
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